jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Audiosmurf wrote:Okay I already know that this kind of exists, right? Something something mandrakes spawning around graves/in "graveyards," or whatever. I think this is an idea that could be expanded for the purposes of foraging and stuff. Critters/foragables that only show up in 'Player Created Biomes' like graveyards or other ones that could be defined somehow. Kind of firing this one from the hip. Maybe ravens show up around graves, or something like that.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Barbamaus wrote:I love the idea, but I don't think it should be implemented.
The issue, IMO, is that you'd just be forcing every small village or even some hermits to build those. So you wouldn't have one guy making a graveyard and people visiting him; you would have a small graveyard next to every single village or claim.
Unless Haven makes specializing way more important, with whole villages dedicated to only one or two industries, I don't think player-created biomes should have an impact on gameplay.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Zentetsuken wrote:Some fun examples I can think of;
More flowers like dandelions and daisies, tall grasses and shit spawning in high traffic areas, like along roads
Some interesting fungus gaining a chance to spawn in areas where a lot of butchering is done, or where animals are left to decompose
Mushroom spawns where livestock is grazing and pooping
The total opposite where areas that have gone untouched or unloaded for a very long time get some chance to spawn additional rare wild forageables
Pickable versions of the moss and vines that slowly creep over abandoned paved areas
Areas that were previously farmed in and left to decay could be zones where occasional interesting foragables spawn, like wild onions and forgotten tubers
As long as the chance for these hidden biomes appearing is small, takes a long time and the forageables aren't especially OP, I don't think they would become some kind of meta must-have farm, but just a fun byproduct of the natural way people would live
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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