Foraging - Player Created Biomes

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Foraging - Player Created Biomes

Postby Audiosmurf » Wed Apr 14, 2021 3:34 pm

Okay I already know that this kind of exists, right? Something something mandrakes spawning around graves/in "graveyards," or whatever. I think this is an idea that could be expanded for the purposes of foraging and stuff. Critters/foragables that only show up in 'Player Created Biomes' like graveyards or other ones that could be defined somehow. Kind of firing this one from the hip. Maybe ravens show up around graves, or something like that.
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Re: Foraging - Player Created Biomes

Postby Ysh » Wed Apr 14, 2021 4:27 pm

Audiosmurf wrote:Okay I already know that this kind of exists, right? Something something mandrakes spawning around graves/in "graveyards," or whatever. I think this is an idea that could be expanded for the purposes of foraging and stuff. Critters/foragables that only show up in 'Player Created Biomes' like graveyards or other ones that could be defined somehow. Kind of firing this one from the hip. Maybe ravens show up around graves, or something like that.

In game mechanism that will encourage larping is good idea to me.
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Re: Foraging - Player Created Biomes

Postby Barbamaus » Wed Apr 14, 2021 4:41 pm

I love the idea, but I don't think it should be implemented.
The issue, IMO, is that you'd just be forcing every small village or even some hermits to build those. So you wouldn't have one guy making a graveyard and people visiting him; you would have a small graveyard next to every single village or claim.

Unless Haven makes specializing way more important, with whole villages dedicated to only one or two industries, I don't think player-created biomes should have an impact on gameplay.
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Re: Foraging - Player Created Biomes

Postby Ysh » Wed Apr 14, 2021 4:46 pm

Barbamaus wrote:I love the idea, but I don't think it should be implemented.
The issue, IMO, is that you'd just be forcing every small village or even some hermits to build those. So you wouldn't have one guy making a graveyard and people visiting him; you would have a small graveyard next to every single village or claim.

Unless Haven makes specializing way more important, with whole villages dedicated to only one or two industries, I don't think player-created biomes should have an impact on gameplay.

Is it not thematic that each village will have graveyard?
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Re: Foraging - Player Created Biomes

Postby Zentetsuken » Wed Apr 14, 2021 4:53 pm

Some fun examples I can think of;

More flowers like dandelions and daisies, tall grasses and shit spawning in high traffic areas, like along roads

Some interesting fungus gaining a chance to spawn in areas where a lot of butchering is done, or where animals are left to decompose

Mushroom spawns where livestock is grazing and pooping

The total opposite where areas that have gone untouched or unloaded for a very long time get some chance to spawn additional rare wild forageables

Pickable versions of the moss and vines that slowly creep over abandoned paved areas

Areas that were previously farmed in and left to decay could be zones where occasional interesting foragables spawn, like wild onions and forgotten tubers

As long as the chance for these hidden biomes appearing is small, takes a long time and the forageables aren't especially OP, I don't think they would become some kind of meta must-have farm, but just a fun byproduct of the natural way people would live
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Re: Foraging - Player Created Biomes

Postby Audiosmurf » Wed Apr 14, 2021 9:39 pm

Zentetsuken wrote:Some fun examples I can think of;

More flowers like dandelions and daisies, tall grasses and shit spawning in high traffic areas, like along roads

Some interesting fungus gaining a chance to spawn in areas where a lot of butchering is done, or where animals are left to decompose

Mushroom spawns where livestock is grazing and pooping

The total opposite where areas that have gone untouched or unloaded for a very long time get some chance to spawn additional rare wild forageables

Pickable versions of the moss and vines that slowly creep over abandoned paved areas

Areas that were previously farmed in and left to decay could be zones where occasional interesting foragables spawn, like wild onions and forgotten tubers

As long as the chance for these hidden biomes appearing is small, takes a long time and the forageables aren't especially OP, I don't think they would become some kind of meta must-have farm, but just a fun byproduct of the natural way people would live

Yeah you pretty much get what I'm getting at, for sure. The world itself caring about player behaviour/actions in sorta subtle ways like that would be Cute and Immersive.
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Re: Foraging - Player Created Biomes

Postby meus » Thu Apr 15, 2021 5:00 am

The mechanic around loading/unloading an area to spawn anything new has always bothered me in a sandbox MMO (e.g. open world dungeons etc.).

So maybe such player created biomes could regularly spawn some forageables or "attract" animals, even in highly populated areas in/around villages that rarely reload.

Especially true for plants and crops, now that we have trees sprouting and growing on their own, even in claimed areas. Not sure about a bear spawning at the town square, but e.g. squirrels/birds coming off trees might be plausible.
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