by Zampfeo » Wed Apr 21, 2021 2:44 pm
* You can port in the direction of any charterstone, from anywhere, regardless of known thingwalls.
* Doing so ports you one thingwall at a time and provides a 10s travel sickness debuff where you cannot port again. You are vulnerable to ganks during this 10s period.
* You may do this regardless of how much travel weariness you have, but it will still fill your bar like normal.
* Doing this imparts a homesick debuff that lasts until you either hearth or arrive at the charterstone thingwall.
* While the debuff is active, you cannot learn thingwalls and leaving the radius of one will hearth your character unless you are in combat wherein it will auto hearth as soon as you've lost aggro.
* Optional: You do not have to travel one-at-a-time if you possess the will and travel weariness to do so.
Something like this would still enable the travel necessary for community projects while also imparting a juicing amount of risk onto the traveling hearthlings as they phase in and out between thingwalls similarly to how ships travel between stargates in Eve.