i´m not loving the idea of aggroimmunity for more animals.
and developed players in the lategame do not only ignore bearcapes, but bears althogeter, aside from meat ofc.
but i would love it if every animal would get at least one unique pice of equipment/clothing.
cavewiskers are alright, but i´m not hunting rats for them , neiter do i for 1x1 generic fur, or will fep,
i love that we have otters, but everytime i kill one i remember that they are just as usefull cute and alive than on my dryingrack.
but caverats and regular rats are an bit underutilised i think.
maybe an specialrare curio drop. or an craftable could fix it , like an ratking
https://en.wikipedia.org/wiki/Rat_kingbut i would much more love it if we could wear more animals. that we kill even if i´ts just an cosmetic item, or an off couloured leatherboot
btw. since we have swampcancer anyway now leeching oure hp away, make rats spawn in civilisation centres, and make them spread shit so we need too get rid of em . let them scale with q of decayed stuff in that region, and average of present trashpiles.