Alchemy recipe selection order

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Alchemy recipe selection order

Postby Sevenless » Wed Apr 21, 2021 6:13 pm

When the alchemy recipe is picking items for the elixir, it picks them in the order displayed in the recipe. Generic ingredient then herb for herbal swill for example. I've frequently run into situations where the herb was the last item put in the inventory, so the generic ingredient slot picks the herb. Then my other non-herb ingredient (I notice this most often with lyed items) won't get highlighted because it's looking for an alchemical herb specifically.

If the recipes picked the category locked item first, this shouldn't happen anymore. For messy inventories it makes no difference since you have to select all the ingredients manually anyway.
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Re: Alchemy recipe selection order

Postby Slowwalker » Tue Apr 27, 2021 11:57 am

I will support this idea. The problem of the order of selection of elements for alchemy is relevant.
Alternatively, I would suggest making slots in a mortar and table, where the necessary elements are placed in a strict order - a jar, ingredients, catalyst, liquid ... Well, or something like that.
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Re: Alchemy recipe selection order

Postby shubla » Tue May 04, 2021 11:35 am

Wtf devs, why does order of ingredients have effect on penalties?
IT seems like the whole alchemy is just half assed with this order of ingredients thing.

If I mix two things, I get different elixir based on which item was put in my inventory the last time? Thats just dumb! Is this intentional or did you just fuck up badly in the implementation? Pls fix if so.

I cant see why penalties should be different if orders differ, while the buffs are same regardless of order.
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Re: Alchemy recipe selection order

Postby Sevenless » Tue May 04, 2021 2:43 pm

shubla wrote:Wtf devs, why does order of ingredients have effect on penalties?
IT seems like the whole alchemy is just half assed with this order of ingredients thing.

If I mix two things, I get different elixir based on which item was put in my inventory the last time? Thats just dumb! Is this intentional or did you just fuck up badly in the implementation? Pls fix if so.

I cant see why penalties should be different if orders differ, while the buffs are same regardless of order.


Can you give me combos that exhibit this? I've found some potions that deal wounds sometimes, sometimes they don't when healing but never figured out the reason.
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Re: Alchemy recipe selection order

Postby shubla » Tue May 04, 2021 3:02 pm

Sevenless wrote:
shubla wrote:Wtf devs, why does order of ingredients have effect on penalties?
IT seems like the whole alchemy is just half assed with this order of ingredients thing.

If I mix two things, I get different elixir based on which item was put in my inventory the last time? Thats just dumb! Is this intentional or did you just fuck up badly in the implementation? Pls fix if so.

I cant see why penalties should be different if orders differ, while the buffs are same regardless of order.


Can you give me combos that exhibit this? I've found some potions that deal wounds sometimes, sometimes they don't when healing but never figured out the reason.

Puffball and green kelp cause 26 rot gut or 62 maddening rash depending on order that they've been put in inventory.
If I had to guess, its unintentional side effect of calculating the excess buffs.
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Re: Alchemy recipe selection order

Postby Sevenless » Tue May 04, 2021 3:11 pm

shubla wrote:Puffball and green kelp cause 26 rot gut or 62 maddening rash depending on order that they've been put in inventory.
If I had to guess, its unintentional side effect of calculating the excess buffs.


Yeah that's probably why sometimes my concussion potions give headaches and sometimes they don't.

Amuses me that I have a specific way of doing things enough that my potions are 90% consistent in their effects.

Edit: Oh, because of this particular alchemical selection order, any herbal swill with a non-herbal ingredient always gets the same side effects.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
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