in Salem you have to get multiple levels/variations of butchering type skills and tools that allow you to cut bigger and better chunks of meat from animals, and different skills that allow you to obtain more byproducts and usable viscera from animals as well.
I would absolutely love to see some of these features ported in to Haven & Hearth.


Here is an example of what you can obtain from a simple Deer when you have all the best butchering skills and tools in Salem.
Since Haven has a lot more of a fleshed out eating and recipe system with variable ingredients (I think), we could easily accommodate such a system, adding variable meat cut types to existing recipe and even including some new ones too. Meat shreds for kebabs, new stews for meat shreds, nice Steak cuts as better variables for frying pan recipes, big roasts as thing you cook like a kebab and slice up afterwards, or just mega-energy meals with roasts?? So many fun possibilities.
Also, it 's always fun to have more rare and interesting curios and shit in the game. So many hooves, horns, beaks, organs and general viscera could be their own rare and interesting curio drops, or get simple recipes for jewelry and other weird craftable curios like the new snake necklace or the stuffed bat.
Hunting and butchering is a major part of village life, so it would be pretty cool if there was a more rewarding and fun depth to it outside of the odd lackluster rarity like dark heart and tumour, and it was be exceptionally more interesting to see some deeper levels of meat variation too.