Seed spreader

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Seed spreader

Postby Hollogodis » Mon Apr 26, 2021 1:29 pm

Hey there!

So farming, still being tedious as it is, would be nice with some QoL additions, like a seed spreader!

Hate 1 tile at a time planting? Then this would be for u! Could be a bag u wear and lets you throw seeds over more tiles at a time. Like 3 tiles at a time.

Come on lets upvote this so Jorb adds this in!
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Re: Seed spreader

Postby Procne » Mon Apr 26, 2021 3:09 pm

It wouldn't make farming less tedious. It would simply make you create bigger fields. Which will lead to 2 things:
1. Processing of larger amounts of crops will become more tedious in tutn, and you will start asking for further improvements to crop processing, like flour grinding, baking, storage
2. Farmed food will get even more superior compared to other sources, and that won't be good for the game.

If anything, farming should get some updates making it harder to bot. Any ideas for that?
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Re: Seed spreader

Postby Sevenless » Mon Apr 26, 2021 3:21 pm

Procne wrote:If anything, farming should get some updates making it harder to bot. Any ideas for that?


Farming is botted by the default client. The actual act of making stockpiles is the only thing humans do right now, and that minor act once every X minutes isn't at all onerous on the player. Mining and fishing for example operate on pretty similar timeframes of human attention/interaction (mining more mentally intensive really). Farming just takes time, but as you said any improvements on time just leads to more fields until we hit the same issue. I think farming's in the best situation it can be given the the outside game mechanics that depend on it.

At this point, the only way to improve farming is to make it more fun or interesting. And honestly, I can't think of a single way to actually do that. Spreadsheet insanity is the only mechanic I could conceive being added in, and there's only a very small subset of players who like that. I don't think that subset crosses over very much with current farmers, so it shouldn't be tacked on imo.

So yeah, I think we're kinda stuck short of nerfing all farmed products into the ground so people don't need/want to farm as much. And that's clearly not a good idea at all.
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Re: Seed spreader

Postby Barbamaus » Mon Apr 26, 2021 3:33 pm

Procne wrote:If anything, farming should get some updates making it harder to bot. Any ideas for that?

It might not be what you're looking for, but something that would require more player attention would be crop disease and infestations.
If you had to actually take care of the field: remove weeds, destroy infested crops, keep snails and moles out of it... It would make farming more of an active job, instead of "let's drag this whole area and go afk while my character plants/harvests everything".

Then again, bots will eventually catch up to such mechanics too, but maybe not as many.
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Re: Seed spreader

Postby Procne » Mon Apr 26, 2021 3:41 pm

I did like how farming worked in Salem, but I guess in the end it boiled down to making a lot of fields and spamming a lot of fertilizer on them. Certainly a refreshing twist with the bars and getting different products from the same seeds, but not one which would discourage botting.
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Re: Seed spreader

Postby Hollogodis » Mon Apr 26, 2021 3:43 pm

Procne wrote:It wouldn't make farming less tedious. It would simply make you create bigger fields. Which will lead to 2 things:
1. Processing of larger amounts of crops will become more tedious in tutn, and you will start asking for further improvements to crop processing, like flour grinding, baking, storage
2. Farmed food will get even more superior compared to other sources, and that won't be good for the game.

If anything, farming should get some updates making it harder to bot. Any ideas for that?



god damnit its always this argument, ppl will make bigger fields etc etc, its an invalid argument to not implement it, if ppl wanna make bigger fields and put more work on themselves cuz of such an implementation then thats how it is, atleast for the ones that dont do massive fields it will be a nice QoL.

The 1 tile plant 1 tile harvest is limiting farmers, wich could do their work faster with additional tools. Ofcourse its gonna be botted cuz its boring AF looking at.
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Re: Seed spreader

Postby Procne » Mon Apr 26, 2021 3:53 pm

But even now it's not 1 tile. You can drag a squary both when sowing and harvesting and your character will automatically process the area selected.

god damnit its always this argument, ppl will make bigger fields etc etc, its an invalid argument to not implement it, if ppl wanna make bigger fields and put more work on themselves cuz of such an implementation then thats how it is, atleast for the ones that dont do massive fields it will be a nice QoL.

It's always this argument, because this idea doesn't fix the issue, it just scales it up. Instead of working with 1 tile you will be working with X tiles. Everything else will be the same.
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Re: Seed spreader

Postby Valgar » Mon Apr 26, 2021 3:56 pm

Mining is tedious.
Could we have Dynamites to mine faster ?
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Re: Seed spreader

Postby Hollogodis » Mon Apr 26, 2021 4:13 pm

Valgar wrote:Mining is tedious.
Could we have Dynamites to mine faster ?


Lol we are not in the gunpowder age are we?
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