Mole Dungeon

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mole Dungeon

Postby jock » Tue Apr 27, 2021 3:17 am

Mole Dungeon

Large Hunking moles (boar sized) claws of death.

loot from chests:

Enlarged molepaw a gilding implement that SUPS up other gildings with a empower status with a %Inceased to the gilding 5% per 10ql (can't use more than one on any gilding) adds empowered tag. can't be used on gildings currently on objects. - "edit update" could be a new type of competing for star system silver instead of gold.
Rock/stones of new mole stones
Shredded moleskin - curio
Embryo Sac - curio


Large mole hides from butchering any of the creatures.

Mole King

butcherable
Mole paw gloves (gildable) (Masonry, Strength, lore)
Mole Paw Boots (Masonry, Strength, lore)

jock wrote:I was thinking more of a mole borrowing has a chance to turn into one of the beast moles and comes out leaving the dungeon hole.

A real o shit moment. Chasinga mole down to being chased by a mole :D
Last edited by jock on Wed Oct 05, 2022 9:26 am, edited 4 times in total.
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Re: Mole Dungeon

Postby Neon14 » Tue Apr 27, 2021 3:21 am

+1 great idea
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Re: Mole Dungeon

Postby Zampfeo » Tue Apr 27, 2021 3:39 am

There was another thread about farming needing some things to make it interesting. What if this mole dungeon could spawn while you're farming?
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Re: Mole Dungeon

Postby jock » Tue Apr 27, 2021 3:41 am

I was thinking more of a mole borrowing has a chance to turn into one of the beast moles and comes out leaving the dungeon hole.

A real o shit moment. Chasinga mole down to being chased by a mole :D
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Re: Mole Dungeon

Postby Sevenless » Tue Apr 27, 2021 1:58 pm

When a cave in happens, sometimes a mole should drop through the ceiling and then have a ? appear above it's head. Utterly inane only tangentally related suggestion. More dungeons would be neat, although I'm not sure scaling past bat is where we're at. There seems to be gaps between ant>beaver and beaver>bat combat ability wise.

Don't think noobs doing forager credo should get giant moled to death, but if it burrowed out peacefully and if unaggrowed just goes back in that'd be super neat.
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Re: Mole Dungeon

Postby jock » Tue Apr 27, 2021 3:10 pm

Sevenless wrote:When a cave in happens, sometimes a mole should drop through the ceiling and then have a ? appear above it's head. Utterly inane only tangentally related suggestion. More dungeons would be neat, although I'm not sure scaling past bat is where we're at. There seems to be gaps between ant>beaver and beaver>bat combat ability wise.

Don't think noobs doing forager credo should get giant moled to death, but if it burrowed out peacefully and if unaggrowed just goes back in that'd be super neat.


Thats the point, it adds fear to gathering moles :D
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Re: Mole Dungeon

Postby jorb » Tue Apr 27, 2021 3:49 pm

Awesome idea. Will happen at some point.
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Re: Mole Dungeon

Postby jock » Tue Apr 27, 2021 4:37 pm

jorb wrote:Awesome idea. Will happen at some point.


the gloves best look like molepaw hands... i will become a living mole!
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Re: Mole Dungeon

Postby TheTylerLee » Tue Apr 27, 2021 9:06 pm

If like to suggest placing the mole dungeon in falador park, it should also reward birds nests
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Re: Mole Dungeon

Postby Smoopadoop » Mon May 31, 2021 5:55 am

TheTylerLee wrote:If like to suggest placing the mole dungeon in falador park, it should also reward birds nests


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