by Archiplex » Wed Apr 28, 2021 12:56 am
Credos need an overall rework, or the quest mechanic does. I don't think they're as bad anymore due to the stage requirement being lowered- but that's like saying "this pile of shit is only half as smelly"
I love the idea of credos, i like a lot of the rewards. I don't like the current way they are set up, and I really dislike the tie-in to the quest mechanic on such a large scale.
If I were to remake it without adding any new different mechanics, and staying mostly within what already exists:
1. Create a whole lot more credos.
Credos are really cool and all, but some rewards seem binarily attached to certain things more than anothers; I think having way more would be good- especially serving as new little ribbons you can activate for your character. In this system, that can't work; but I think with the below changes they could
2. Remove the link between more quests per stage and credos completed.
Instead, tie the amount of quests required per stage to the credo 'tier' it is. For example, a tier 2 credo will require 1 or more tier 1 credos (This would include Farmer for example, but also Lumberjack; even though lumberjack requires multiple credos). Tier 3's need at least 1 tier 2, etc etc.
This creates a similar tier system to what we have, while maintaining earlier credos as being easier to do; it also allows certain credos to be 'hard' without being mandatory to do first/2nd (looking at you, mystic and fisherman).
4. Not all credos need 5 stages, not all credos need 5 bonuses.
This feels like a bit of a design trap that both forces the devs to try and come up with something fitting for a credo, while also adding a whole lot of 'filler' stages.
5. "Active" credos.
One of the bigger parts of having quests exponentially scale higher was simply to make it difficult for a single character to possess every single credo; If that's something you care to keep, you could have it so that you can only have a certain number of credos able to grant their benefits at a time, and that swapping between them is only possible every month or so.
That said, I don't really see the point of this, as the game already heavily incentivizes having a ton of alts, and having a lot of the benefits on a single character doesn't really feel that much more powerful than just having 4 alts, each with their own specialty; in fact, it's EASIER to do that than to do it on one character currently anyways. To reiterate, I don't think this is necessary or good, but credos seemed to want to punish a single character from doing them all, so...
Along with this, I'd probably move away from the "abandon quest to reroll" system and instead introduce something like the Ancestor's quests: When you're given a credo quest, you actually get 3 different quests- one of which progresses your credo forward, the other two of which merely reset the quest without putting you back in progress any. If you already have a way to determine quest 'difficult' you should (first off you should go through them and mark all the stupid 24hr curiosity quests as much much harder, same with experience x quests) have a bias for the primary quest to be harder than the secondary quests.
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