More option for criminals with bad connections

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More option for criminals with bad connections

Postby overtyped » Sat May 01, 2021 6:27 pm

EDIT: To clarify, this does not work in combat, and it does not work with the red handed debuff, or any debuff that prevents you from hearthing.

Give us the option to be able to auto hearth after a certain amount of time passes when we lose connection, the amount of time determinable. It would be stupid to die because you were foraging and happened to dc and the criminal debuff prevents logout. The fix to this would be using alts for foraging, but some people, (Like me) like to put ourselves out there, so people I attack have a chance to get revenge, but if I dc out foraging and die to an animal or a player by the time I'm able to login, it would be more than pointless.

Also reduce the ridiculous 1 hour red handed debuff and reduce it to 15 min. An hour for red handed it just pointless when you can just sit in a vault or use a trail to go back home. You can't logout as a criminal, so whats the point of blocking hearth for an entire hour? 15 min is already more than enough time to get back to a trail back home, and if they don't catch you In 15 min then they will never catch you in an hour due to the aforementioned trails/vaults.

If you are really gung ho on an hour, then change the mechanic. Block hearth for 15 minutes, and make it take 5 minutes to hearth while under red handed for an hour. If they aren't coming after you with 15 MINUTES of no hearth, AND 5 WHOLE MINUTES of you standing still to hearth, then there isn't a universe where they catch you.
Last edited by overtyped on Sat May 01, 2021 11:56 pm, edited 3 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: More option for criminals with bad connections

Postby Sevenless » Sat May 01, 2021 6:52 pm

I'm sure intentional lagging/DCing programs on the criminal's computer could never cause this to be misused. Never happened before in a video game after all.
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Re: More option for criminals with bad connections

Postby overtyped » Sat May 01, 2021 7:20 pm

Sevenless wrote:I'm sure intentional lagging/DCing programs on the criminal's computer could never cause this to be misused. Never happened before in a video game after all.

I think you should have read what I wrote. Criminals can already hearth, being able to begin hearthing while dced can be abused how exactly? If they are red handed they wouldn't be able to hearth, even while dced, but being an outlaw lets you hearth, so what's the issue here?

Intentionally dcing to begin hearthing, even though they can already hearth at any time without dcing , DAMN, THAT'S LIKE 4D CHESS RIGHT THERE, NO, THAT'S 5D CHESS LOL.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: More option for criminals with bad connections

Postby bmjclark » Sat May 01, 2021 7:41 pm

Outlawed should just be removed and we should go back to the w7 summoning system imo. The fact that you can just die in the middle of a lake somewhere because your internet goes out for an hour is pretty dumb. Loftar has said that he doesnt want people account sharing but I very well could have died at least once already this world if I couldn't get on discord on my phone and tell someone to hearth my character because im stuck sitting on a river somewhere because my internet took a shit for 3 hours. Not to mention if the server crashes for a few hours when jorb or loftar aren't on to fix it and you're stuck waiting for the server to come back until one of them wakes up because you need to hearth your character.

Redhanded is fine imo, but outlaw is just retarded and doesn't accomplish anything that summoning didn't
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Re: More option for criminals with bad connections

Postby overtyped » Sat May 01, 2021 7:48 pm

bmjclark wrote:Outlawed should just be removed and we should go back to the w7 summoning system imo. The fact that you can just die in the middle of a lake somewhere because your internet goes out for an hour is pretty dumb. Loftar has said that he doesnt want people account sharing but I very well could have died at least once already this world if I couldn't get on discord on my phone and tell someone to hearth my character because im stuck sitting on a river somewhere because my internet took a shit for 3 hours. Not to mention if the server crashes for a few hours when jorb or loftar aren't on to fix it and you're stuck waiting for the server to come back until one of them wakes up because you need to hearth your character.

Redhanded is fine imo, but outlaw is just retarded and doesn't accomplish anything that summoning didn't

If the outlaw is able to hearth when dced, that's at least a good bandaid no?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: More option for criminals with bad connections

Postby Sevenless » Sat May 01, 2021 8:01 pm

If the argument is "this mechanic is bad because lag/unreliable internet", then making it work differently for DCs or lag is an abusable bandaid to the real problem. Anything that increases the likelyhood of survival is going to be mandatory in big boy pvp. So not this type of suggestion to fix the problem at the least.

An option to autohearth where possible when DCed sounds fine since it works within the same current system and is accessible to everyone without client abuse.
Last edited by Sevenless on Sat May 01, 2021 8:42 pm, edited 1 time in total.
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Re: More option for criminals with bad connections

Postby overtyped » Sat May 01, 2021 8:06 pm

Sevenless wrote:If the argument is "this mechanic is bad because lag/unreliable internet", then making it work differently for DCs or lag is an abusable bandaid to the real problem. Anything that increases the likelyhood of survival is going to be mandatory in big boy pvp. So not this type of suggestion to fix the problem at the least.

You said abusable, but abusable how? It doesn't have anything to do with dcing or lagging to get an edge, when the game is closed, when you are not online, it will hearth after a certain amount of time, there is nothing abuseable about this. Even someone with good internet can close the game, and it will be slower than hearthing normally, so it would be a detriment for someone with a good connection to use, so I'm still confused about what you are saying.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: More option for criminals with bad connections

Postby bmjclark » Sat May 01, 2021 9:14 pm

overtyped wrote:If the outlaw is able to hearth when dced, that's at least a good bandaid no?


It's an ok bandaid I suppose. I just think outlaw is a dumb mechanic in general and brings nothing to the game that summoning wouldn't so I'd personally sooner remove it all together.

Sevenless wrote:If the argument is "this mechanic is bad because lag/unreliable internet", then making it work differently for DCs or lag is an abusable bandaid to the real problem. Anything that increases the likelyhood of survival is going to be mandatory in big boy pvp. So not this type of suggestion to fix the problem at the least.

An option to autohearth where possible when DCed sounds fine since it works within the same current system and is accessible to everyone without client abuse.


It isn't abusable at all. Outlaw doesn't prevent you from hearthing.
Cajoes wrote:I was the murder victim your guy aggro'd. And slew. Entirely unprovoked. Rather handily at that. Which prompted the retaliatory party. That you also handily slew.
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Re: More option for criminals with bad connections

Postby wonder-ass » Sat May 01, 2021 9:24 pm

outlaws rarely die and the cases they do die its because of exploits lol
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Re: More option for criminals with bad connections

Postby overtyped » Sat May 01, 2021 9:57 pm

bmjclark wrote:It isn't abusable at all. Outlaw doesn't prevent you from hearthing.

Ah, that's probably where he was confused
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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