Nomad Credo Has Cancerous Aspects

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Nomad Credo Has Cancerous Aspects

Postby overtyped » Wed May 05, 2021 9:18 pm

So I picked up the nomad credo, and it said go greet X quest giver, so I did.

It turns out that quest giver is not on this continent, and in order to get to it I had to travel around 40k tiles. If you want to do the math, 40k tiles at 1 tile per half second is 6 and a half hours, and which is about how long it took(Using a snekkja).

What quest came after that you might wonder? Go give an edelwieb to a person 16k tiles away, not including the meandering you'll have to do thanks to the ocean and other obstacles!

This is quite possibly the most mind-numbingly boring and tedious thing you created. Instead of boring us to death, how about putting the quest giver on the same continent and making it harder. For example, (go do three tasks for this quest giver) or(Greet these 3 nearby quest givers and do a task for them) instead of (Go spend the next 6-7 hours boating across the ocean you cuck, oh, and after you're done, GO DO IT AGAIN 23 MORE TIMES!)
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Nomad Credo Has Cancerous Aspects

Postby Zentetsuken » Wed May 05, 2021 9:37 pm

agreed, the long travel quests are pretty cancer, even when it's on the same content but takes a 1 hour boat ride to get to

there are surely much more engaging ways to challenge the player
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Re: Nomad Credo Has Cancerous Aspects

Postby Sevenless » Wed May 05, 2021 9:51 pm

Whirlpool triangulation and mapping help a lot.

Not sure why walking 1/3 the distance 3 times is more engaging though.
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Re: Nomad Credo Has Cancerous Aspects

Postby overtyped » Wed May 05, 2021 9:52 pm

Sevenless wrote:Whirlpool triangulation and mapping help a lot.

Not sure why walking 1/3 the distance 3 times is more engaging though.

Well, it could just be 3 nearby quest givers, not 3 quest far away, but on the same continent. The point is, travelling for hours and hours, then doing the exact same thing again is boring.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Nomad Credo Has Cancerous Aspects

Postby Zampfeo » Wed May 05, 2021 10:02 pm

Most credos are filled with pointless, mundane, "busy work" type quests. Nomad especially so because the game expects you to travel between continents while doing the same generic quests. I don't think it's necessarily unreasonable for a nomad to spend a long time traveling, but the tasks could at least be more relevant to your character's progression at becoming a "Nomad". I think it would make more sense if the quests had you doing something like discovering thingwall routes and whirlpools instead of the same boring fetch and deliver quests. At least that way you're doing something somewhat productive while finishing a credo and it would be thematic if the quests got easier the closer you get to completing the credo because of all the new methods of travel you discover along the way.
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Re: Nomad Credo Has Cancerous Aspects

Postby overtyped » Wed May 05, 2021 10:04 pm

Zampfeo wrote:Most credos are filled with pointless, mundane, "busy work" type quests. Nomad especially so because the game expects you to travel between continents while doing the same generic quests. I don't think it's necessarily unreasonable for a nomad to spend a long time traveling, but the tasks could at least be more relevant to your character's progression at becoming a "Nomad". I think it would make more sense if the quests had you doing something like discovering thingwall routes and whirlpools instead of the same boring fetch and deliver quests. At least that way you're doing something somewhat productive while finishing a credo and it would be thematic if the quests got easier the closer you get to completing the credo because of all the new methods of travel you discover along the way.

Honestly, in history, I don't think many nomads spent all day travelling across the ocean.

Nomads might use rivers, or use the oceans shore to travel, but to travel from one continent to another constantly? Nah, those people were called traders, not nomads.

The taming an animal thing is also annoying for this credo. It takes a long time but at least it isn't as boring.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Nomad Credo Has Cancerous Aspects

Postby Zentetsuken » Wed May 05, 2021 10:33 pm

Sevenless wrote:Whirlpool triangulation and mapping help a lot.

Not sure why walking 1/3 the distance 3 times is more engaging though.


whirlpools are insanely inconsistent this world and many of them are claimed and surrounded with knar builds

just yesterday I entered the same whirlpool twice in a row and got different results each time, they are either changing rapidly or 1 whirpool is giving multiple destinations, I don't remember this being a thing in previous worlds
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Re: Nomad Credo Has Cancerous Aspects

Postby Sevenless » Wed May 05, 2021 10:50 pm

Zentetsuken wrote:
Sevenless wrote:Whirlpool triangulation and mapping help a lot.

Not sure why walking 1/3 the distance 3 times is more engaging though.


whirlpools are insanely inconsistent this world and many of them are claimed and surrounded with knar builds

just yesterday I entered the same whirlpool twice in a row and got different results each time, they are either changing rapidly or 1 whirpool is giving multiple destinations, I don't remember this being a thing in previous worlds


Whirlpools work consistently for us compared to last world. Done several hundred jumps in our village alone, haven't seen the knarr blockade.
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