Fancy No Armor Shield

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fancy No Armor Shield

Postby overtyped » Thu May 06, 2021 9:00 pm

I was thinking that it would be nice to have a buckler-type shield that has no armor, that way there's no need for pvpers to keep 5 shields in their toolbelt at all times. Either this, or let armor stay wearable even at 0 durability, while, when it reaches that durability, it would simply lose it's armor protection instead.

Also add option to auto switch to weapons in combat. It would help noobs stand a fighting chance.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
User avatar
overtyped
 
Posts: 3906
Joined: Tue Sep 28, 2010 2:09 am
Location: Quaran book burning festival

Re: Fancy No Armor Shield

Postby VDZ » Thu May 06, 2021 9:43 pm

overtyped wrote:Either this, or let armor stay wearable even at 0 durability, while, when it reaches that durability, it would simply lose it's armor protection instead.

This would be nice for equipment in general. Having to unequip my bat cape during combat to not lose my gilding is dumb.
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Fancy No Armor Shield

Postby MaxPlanck » Fri May 07, 2021 2:53 am

VDZ wrote:
overtyped wrote:Either this, or let armor stay wearable even at 0 durability, while, when it reaches that durability, it would simply lose it's armor protection instead.

This would be nice for equipment in general. Having to unequip my bat cape during combat to not lose my gilding is dumb.

Get a better cape then. Once you have chest armour you dont need the armour class from a bat cape, and the chest armour will divert most damage to it before bat cape should you choose to keep it on after the case(to ignore bat aggro). That or just make a swan feather cape or such.
User avatar
MaxPlanck
 
Posts: 2
Joined: Fri Oct 02, 2015 10:38 pm

Re: Fancy No Armor Shield

Postby Reiber » Sat May 08, 2021 2:58 am

MaxPlanck wrote:
VDZ wrote:
overtyped wrote:Either this, or let armor stay wearable even at 0 durability, while, when it reaches that durability, it would simply lose it's armor protection instead.

This would be nice for equipment in general. Having to unequip my bat cape during combat to not lose my gilding is dumb.

Get a better cape then. Once you have chest armour you dont need the armour class from a bat cape, and the chest armour will divert most damage to it before bat cape should you choose to keep it on after the case(to ignore bat aggro). That or just make a swan feather cape or such.



thats still not an long term solution. for me batcapes are disposable, i never put something expensive on it, they keep bats of of my face and thats there purpose, wich makes me mostly only make nonbatcapes for craftingilding, untill an batdungeon is cleared,

i mean, bats don´t pose an large threat too me anymore, and with more armour, my batcapes only tear really when i get mauled too death or ko´d anyway,

but batcapes and badgerhide wests are in an weird spot, where they are great when you get them but you can´t await to be able too get them off again,

i mean, they completely outshine nongildable early armour, like who the hell acually wears leatherpants or shoes, wich is an shame because they are aesthetically pleasing, atleast more so than bonepants, and furboots/snakehides
User avatar
Reiber
 
Posts: 989
Joined: Thu Aug 14, 2014 7:24 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 220 guests