https://imgur.com/a/8ZcIyJZ
Can we please make this happen?
"reee what about knuckles and lynx claws"
You can fit a boar spear up your ass I don't see any problem with making fist weapons fit.
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Sevenless
- Posts: 7704
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Re: Attach gloves to belt
What does it add to the game?
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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The_Lich_King
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Re: Attach gloves to belt
i believe he wants it, so he can have knuckles on for UA fighting but still be able to change to gloves when needing to caress a rather unscrupulous and vicious crab.Sevenless wrote:What does it add to the game?
that niche situation is the only real scenario i can think of where this would be useful.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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jorb
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Re: Attach gloves to belt
Yeah, I had the same idea when I made my knuckles. Will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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MagicManICT
- Posts: 18435
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Re: Attach gloves to belt
Why not just wear such weapons OVER the gloves?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Zentetsuken
- Posts: 2127
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Re: Attach gloves to belt
honestly, gloves on a belt would be great, but considering some of the bulky things we can put on a belt I think it wouldn't be a huge ask to have a pouch that can hold a couple clothing items
maybe some kind of linen sack we can roll up a shirt/pants/hat in to
a lot of crafters, miners trying to juggle mason/str gear, hunters juggling combat/surv gear and surely many others could benefit from having a small bag that carries a couple clothing items
maybe some kind of linen sack we can roll up a shirt/pants/hat in to
a lot of crafters, miners trying to juggle mason/str gear, hunters juggling combat/surv gear and surely many others could benefit from having a small bag that carries a couple clothing items
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Reiber
- Posts: 1003
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Re: Attach gloves to belt
oh you wanna make knuckles intoo rings?MagicManICT wrote:Why not just wear such weapons OVER the gloves?
that would defeat there purpose as earlygame weapon i belive, 2 beastrings arent that bad for ua damage.
i´d actually be more in favour of them being actually an weapon. i think i´s somewhat dumb that the preferred weapon for ua is an 2 handed axe, and mc is just an way too destinguish you as an not so developed and pvp experienced player.
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The_Lich_King
- Posts: 1507
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Re: Attach gloves to belt
I don't think you understand the intended purpose for UA very well, This has been discussed before and i have actually been the one who has initiated discussion on more UA weapons before back when i misunderstood the purpose of UA.Reiber wrote:oh you wanna make knuckles intoo rings?MagicManICT wrote:Why not just wear such weapons OVER the gloves?
that would defeat there purpose as earlygame weapon i belive, 2 beastrings arent that bad for ua damage.
i´d actually be more in favour of them being actually an weapon. i think i´s somewhat dumb that the preferred weapon for ua is an 2 handed axe, and mc is just an way too destinguish you as an not so developed and pvp experienced player.
UA isn't for being a Ninja or Mountain Monk who can disarm their opponent or best them with their bare hands, that sort of combat Jorbtar have been avoiding adding altogether, UA is for a more agile fighter whom doesn't want a shield and wants to go for a big dick swinging style of combat.
MC is for someone who wants to use a shield and get huge defensive bonuses for it, at the expense of getting the massive damage increase of using Battle Axe of the Twelfth bay, as it stands in late game PVP i don't know what it will look like for this world but in previous worlds its nearly always been a mix of UA and MC builds even in last world where it felt everyone was just using a B12 i still practically saw Shield and Sword fighters in nearly every fight. There are moves like quick barrage which allow MC to build initaitive quicker than UA ramping up to more cleaves while creating the opening hardest to close so while B12 spammers will always be able to have the highest damaging cleaves and have the greatest potential for getting a kill, MC builds will be able to get off their cleaves first and get off possibly more, leading to possibly an earlier K.O.
I think the real reason people favor UA into B12 is simply because everybody wants to boast about kills and its much harder to get a kill without a B12.
I digress though, we should never ever see UA weapons outside of weapons that are sharp and made of metal such as B12, because it doesn't make sense in the context of the purpose of UA and MC and doesn't make sense for the game setting.
TL:DR Ua isn't for being Bruce Lee and using nun-chucks or your bare fists to best enemies with steel weapons, UA and MC are for different variations of Melee Combat and we should probably add UA weapons to the list of things that people should stop posting about, and also someone isn't necessarily bad at PVP or underdeveloped because they go Sword and Shield build with mostly MC, its also viable just less popular.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.
Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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ULGMsean
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Xoatl
- Posts: 104
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Re: Attach gloves to belt
Yes this was the reason basically, or nettles, or hedgehogs/jellyfish assuming gloves lower the chance of being hurt there too. Would generally help foragers who hunt sometimes. Also wow I got quoted in an update coolThe_Lich_King wrote:i believe he wants it, so he can have knuckles on for UA fighting but still be able to change to gloves when needing to caress a rather unscrupulous and vicious crab.Sevenless wrote:What does it add to the game?
that niche situation is the only real scenario i can think of where this would be useful.

