Salt rework

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Salt rework

Postby VillagerAs » Wed May 12, 2021 9:31 am

Hello dear friends.

I am here to write my idea of salt. Hunger was added to the game to prevent fast stat grinding. Salt was added to the game to allow fast grinding. Something is wrong there, isn't it?

Why I think salt is op?
I go questing, I quest ALL day to get 4% hunger reduction (I don't mention 1-2 time reward when u get 30% reduction, I got it twice in my life) meanwhile someone who is in a big village, eat 1 piece of salt that reduces hunger by 10-20%.

How it looks like now:
- people spawn infinite amount of alts on all salt nodes, collect salt, give/sell to probably ten people in the world and bum, we have ten titans with 2x more stats than any other player and begin able to destroy snekkja after first 2 weeks. It shouldn't work like that.

TBH salt is probably the one game changing item in the game when it comes to character development. You can eat almost infinite amount of food getting more and more stats. I know about people eating 5 salt a day.

People make titans in 1-2 months and there is nothing to do when u have 1k stats. Reworking salt would also slow down character progression rate and encourage players to play longer.

In real life salt doesn't work like that. You can't add salt to food and expect you will eat 3x more.

From wiki: "It is often added to processed foods (such as canned foods and especially salted foods, pickled foods, and snack foods or other convenience foods), where it functions as both a preservative and a flavoring. Dairy salt is used in the preparation of butter and cheese products. As a flavoring, salt enhances the taste of other foods by suppressing the bitterness of those foods making them more palatable and relatively sweeter"

My idea:
- remove salt nodes
- make salt as mining ore, and maybe short process to receive it. I don't know how do you receive salt in real life but maybe something with boiling, or a new tool for receiving salt, or use alchemy for that?
- make it possible to add salt to food - better feps, slightly less satiation
- add new food that requires salt
- and something you will like! New wound to prevent using salt so often, like the one with pepper

Salt should be accessible for everyone, should give small benefits. I will write again, currently it's overpowered item.
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Re: Salt rework

Postby Vydrion » Wed May 12, 2021 12:08 pm

It would be a shame to see salt disappear entirely as it forces people to go out of their way to get it (of course, bots and alts and whatnot but that's another issue)
I'd suggest something along the lines of creating a second type of salt which can be mined / alchemized / etc..., but with greatly reduced efficiency.
In addition, I like the idea that overusing salt is bad for the player, so both types of salt should have a chance of giving the same wound (dehydration? Liver damage?).
In this way, there is still merit to finding a salt basin because the effectiveness-to-wound ratio is way better, but others can still find ways to boost their stats.
And with the addition of an identical wound for both, there would be little benefit to having the lesser salt as a "titan" because the wound would still tick up.

But that's just me rambling. +1 for the idea, love it!
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Re: Salt rework

Postby Sevenless » Wed May 12, 2021 2:52 pm

Not to take away from the rest of your post, but questing hunger reduction is not "4% for a day of questing".

Char significantly bonuses quest rewards, as does "quest giver leveling". Yesterday in about 2 hours of questing I got ~50% hunger and 10,000xp. 150 CHA, and only two good quests.
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Re: Salt rework

Postby Fostik » Wed May 12, 2021 3:16 pm

Asking to remove mechanic just because you can't catch up other players is quite strange behavior :?

Invest your time for controlling salt nodes, otherwise there are a lot of other mechanics which will level your pvp abilities with top players, no need to devalue efforts of other players.
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Re: Salt rework

Postby Archiplex » Wed May 12, 2021 3:38 pm

Adding onto what seven said: I quested a ton early on with only 40 cha and was consistently reducing my hunger by 20-40%+ each day of actual questing. I quested so much that despite getting several sauages and foods to 60%+ satiation daily, i could consistently stay at 200% or 300% hunger. Questing is not "4% per day" at all, and is a competitive and honestly even easier alternative to salt hoarding- at least currently in the world.

IMHO, hunger is just dumb. 200% and higher shouldn't exist, 150% is okay.
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Re: Salt rework

Postby Reiber » Sat May 15, 2021 2:46 am

[quote="Vydrion"]It would be a shame to see salt disappear entirely as it forces people to go out of their way to get it

that´s not how i see it. the only real time valuable characters go out too risk being killed, is on meteor or borderfights, but salt?
localised recouses have been an neat idea but i feel they are failing somewhat, jorbtard have ruddered back far from what LR´s used too be and they arent as gamechanging as they used to be by far,

but other than far inland widthrowns, or occasional hearthwoodleaves/mushrooms and everything found in your villages own minehole is off limits for any player not in an big faction, or at least on good standing with your regional power after week 2 or so.

even on the firstspawn off an inland jotunmussel. people only come around with alts, and one raidtrain comes next spawn for sure,
most LR´s get capped because nobody that isn´t sure he can slaughter anyone comming his way, or at least call for close backup, would go too an recourse with anything better than an dedicated pickalt, but most stuff is picked ofcourse by nakeds


at this stage in the world, if you come too an uninhabitated island in some mapcorner with an recourse close too water, there are hearthfires next too it,
those have been put there by dedicated alts themself.

and should anybody disturb the saltbots, one of the fightingalts of one of the factions tracks you down, or simply awaits you next time the salt spawns,
it takes a few seconds for anybody too port anywhere too protect there saltbots now thanks too thingwalls, no tar needed. and anybody knowing what they doo cut´s down an tree next too every saltpool he sees and builds an beacon and boom 80% of all salt on the map is effectively claimed before the firstspawn, and 10 people get it , no matter where or how far from those "localised" recources they are.

sure, no body does that too all resources, but they pretty much could pile up all LR`s that are worth something AND easy too find(mostly salt,roots and icespires) in the centre of 2 or 3 continents and sprinkle maybe 12 in the rest of the world, and you would have an similar results.
added too that problem is that having the occasional 1 salt is not changing anything really for you, you´r better off selling it. but having an cupboard full makes you an uncontestable god pretty much .

clay, leaves,cavespawning recources ,cookingrecources,and lillypads are possible too come by for anyone though.
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