Hello dear friends.
I am here to write my idea of salt. Hunger was added to the game to prevent fast stat grinding. Salt was added to the game to allow fast grinding. Something is wrong there, isn't it?
Why I think salt is op?
I go questing, I quest ALL day to get 4% hunger reduction (I don't mention 1-2 time reward when u get 30% reduction, I got it twice in my life) meanwhile someone who is in a big village, eat 1 piece of salt that reduces hunger by 10-20%.
How it looks like now:
- people spawn infinite amount of alts on all salt nodes, collect salt, give/sell to probably ten people in the world and bum, we have ten titans with 2x more stats than any other player and begin able to destroy snekkja after first 2 weeks. It shouldn't work like that.
TBH salt is probably the one game changing item in the game when it comes to character development. You can eat almost infinite amount of food getting more and more stats. I know about people eating 5 salt a day.
People make titans in 1-2 months and there is nothing to do when u have 1k stats. Reworking salt would also slow down character progression rate and encourage players to play longer.
In real life salt doesn't work like that. You can't add salt to food and expect you will eat 3x more.
From wiki: "It is often added to processed foods (such as canned foods and especially salted foods, pickled foods, and snack foods or other convenience foods), where it functions as both a preservative and a flavoring. Dairy salt is used in the preparation of butter and cheese products. As a flavoring, salt enhances the taste of other foods by suppressing the bitterness of those foods making them more palatable and relatively sweeter"
My idea:
- remove salt nodes
- make salt as mining ore, and maybe short process to receive it. I don't know how do you receive salt in real life but maybe something with boiling, or a new tool for receiving salt, or use alchemy for that?
- make it possible to add salt to food - better feps, slightly less satiation
- add new food that requires salt
- and something you will like! New wound to prevent using salt so often, like the one with pepper
Salt should be accessible for everyone, should give small benefits. I will write again, currently it's overpowered item.