Make elixirs faster

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make elixirs faster

Postby shubla » Fri May 14, 2021 5:55 pm

Its huuuge effort to make them. Find the right combo for some certain wound (possibly test hundreds before finding anything good), find out which combo does not give to much penalty, possibly use lye etc. expensive ingredients to do this.
And when you apply it... Its slow as hell! Its been like 6 hours in bed and only 2 points of severe mauling have healed.

Elixirs should be made way faster, equivalent to the great efforts to make them, it should be like 2 points an hour or some such, otherwise I don't really see point in making them for any wounds that are treatable by other means.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Make elixirs faster

Postby Archiplex » Fri May 14, 2021 6:14 pm

Different wound types heal at different speeds when cured by an elixir.
And, they also stack with regular medication.
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1353
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Make elixirs faster

Postby shubla » Sat May 15, 2021 1:01 pm

Yeah but this is just dumb, it looks like the elixir heals around 1-2 points a day while even low quality hartshorn salve heals it like 20+ points a day. This is just outright retarded, devs must immediately buff them all. Elixir should be better than salve, not worse. 30-40x buff to elixir would be good?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Make elixirs faster

Postby Archiplex » Sat May 15, 2021 1:12 pm

shubla wrote:Yeah but this is just dumb, it looks like the elixir heals around 1-2 points a day while even low quality hartshorn salve heals it like 20+ points a day. This is just outright retarded, devs must immediately buff them all. Elixir should be better than salve, not worse. 30-40x buff to elixir would be good?

are you blind or just ignoring my post

or shitposting maybe
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1353
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Make elixirs faster

Postby shubla » Sat May 15, 2021 1:14 pm

Archiplex wrote:
shubla wrote:Yeah but this is just dumb, it looks like the elixir heals around 1-2 points a day while even low quality hartshorn salve heals it like 20+ points a day. This is just outright retarded, devs must immediately buff them all. Elixir should be better than salve, not worse. 30-40x buff to elixir would be good?

are you blind or just ignoring my post

or shitposting maybe

Not quoting your post does not mean that I have not read it. I can quote and comment it if you want.
Archiplex wrote:Different wound types heal at different speeds when cured by an elixir.
And, they also stack with regular medication.

Stacking with regular medication does not help at all if its 95% slower than the regular medication, the difference between using elixir or not is negligible, its not worth doing if its that slow.
All values should be looked through and verified that elixirs are better than medications so there is even some point in crafting and using them.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Make elixirs faster

Postby Archiplex » Sat May 15, 2021 1:17 pm

shubla wrote:
Archiplex wrote:
shubla wrote:Yeah but this is just dumb, it looks like the elixir heals around 1-2 points a day while even low quality hartshorn salve heals it like 20+ points a day. This is just outright retarded, devs must immediately buff them all. Elixir should be better than salve, not worse. 30-40x buff to elixir would be good?

are you blind or just ignoring my post

or shitposting maybe

Not quoting your post does not mean that I have not read it. I can quote and comment it if you want.
Archiplex wrote:Different wound types heal at different speeds when cured by an elixir.
And, they also stack with regular medication.

Stacking with regular medication does not help at all if its 95% slower than the regular medication, the difference between using elixir or not is negligible, its not worth doing if its that slow.
All values should be looked through and verified that elixirs are better than medications so there is even some point in crafting and using them.



i more meant the "must immediately buff them all" part- of which i was mentioning that they heal at different speeds

severe mauling might heal too slowly for sure, i know there was a post saying a nasty wart hadn't healed in over a week as well, but i've also personally healed several wounds of 60/80+ concussion, nasty laceration and an ungodly amount of crab caressed in less than an hour
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1353
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Make elixirs faster

Postby Sevenless » Sat May 15, 2021 2:42 pm

No.

The point of elixirs healing slowly, or converting some serious wounds into other less serious wounds, is to act as a limit on elixirs being infinitely free and instant healing. All of the work is upfront, as soon as you know combos producing more elixirs is trivial. This is the problem they ran into with bum burn cures last world.

Sometimes normal remedies are better, sometimes elixirs are. That's ok. The only interactions I've seen that seem maybe out of line are Nasty Laceration being "healed" into nerve damage (which heals at 1pt/2 days with elixir), and nasty warts taking 1+ week to heal. Nasty warts taking forever would be tolerable considering how powerful toad butter is, it just seems not worse but pointless compared to root healing due to how small the wound is? But NL>Nerve damage flat out makes the wound worse.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Make elixirs faster

Postby shubla » Sat May 15, 2021 2:59 pm

The point of elixirs healing slowly, or converting some serious wounds into other less serious wounds, is to act as a limit on elixirs being infinitely free and instant healing.

Then why can I make them for wounds that are not slow healing? They should be more useful.
There is no reason why they should be useless for any wound other than devs utter inability to balance things or do any minor corrections to any mechanics without complete rework.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Make elixirs faster

Postby Sevenless » Sat May 15, 2021 3:02 pm

shubla wrote:
The point of elixirs healing slowly, or converting some serious wounds into other less serious wounds, is to act as a limit on elixirs being infinitely free and instant healing.

Then why can I make them for wounds that are not slow healing? They should be more useful.
There is no reason why they should be useless for any wound other than devs utter inability to balance things or do any minor corrections to any mechanics without complete rework.


Elixirs aren't supposed to make the entire first aid system completely pointless.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Make elixirs faster

Postby shubla » Sat May 15, 2021 3:12 pm

Sevenless wrote:Elixirs aren't supposed to make the entire first aid system completely pointless.

First aid system is not supposed to make the entire elixir system completely pointless.

They could both coexist, buff elixirs a bit, so that you could use both elixirs and first aid. Finding right combos and producing them etc. all takes effort, and elixirs have side effects and such which limit their use.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland


Return to Critique & Ideas

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot] and 258 guests