Make Psyche more Useful.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make Psyche more Useful.

Postby The_Lich_King » Fri May 14, 2021 11:48 pm

As of right now its literal only purpose is for a few crafting recipes. Why not try to give it some external use like the rest of the stats. I'm really here looking for ideas of how to make it better but have a few of my own ideas.

1. It's called psyche and for that reason alone make it so that it increases the affect that drugs have I.E. how quickly Tobacco reduces weariness, how long you remain high on Opium etc.

2. Make it so it increases the amount of XP you gain from XP events (Since XP is used in magic, it would sort of make Psych increase the amount of magic you can cast since you get more XP, which makes sense for psych to me)

3. Make it alter Quests, but not in the same way Charisma does (Charisma gives you better rewards, so maybe make Psych give a small chance on double rewards based on how high it is.)
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1491
Joined: Fri Jun 20, 2014 5:24 pm
Location: Another Island as per usual.

Re: Make Psyche more Useful.

Postby Reiber » Sat May 15, 2021 1:17 pm

The_Lich_King wrote:As of right now its literal only purpose is for a few crafting recipes. Why not try to give it some external use like the rest of the stats. I'm really here looking for ideas of how to make it better but have a few of my own ideas.

1. It's called psyche and for that reason alone make it so that it increases the affect that drugs have I.E. how quickly Tobacco reduces weariness, how long you remain high on Opium etc.

2. Make it so it increases the amount of XP you gain from XP events (Since XP is used in magic, it would sort of make Psych increase the amount of magic you can cast since you get more XP, which makes sense for psych to me)

3. Make it alter Quests, but not in the same way Charisma does (Charisma gives you better rewards, so maybe make Psych give a small chance on double rewards based on how high it is.)


+1 exept the 3th point, buffing questrewqards, especially in combination too charisma could be disastrous.
the times where you made a few dozen million lp per day sending charismaalts through your questrnetwork was retarded.

maybe psy could let you feel, where boreworms are? or let you see better what an alchemical elixir does? it should somewhat reveal information too you, but never 100% give you the right numbers.
maybe make nidbanes attack afk´s faster and prolong the waittime with psy?
User avatar
Reiber
 
Posts: 989
Joined: Thu Aug 14, 2014 7:24 pm

Re: Make Psyche more Useful.

Postby Sevenless » Sat May 15, 2021 2:37 pm

I don't think Psy really fits into the current game mechanics outside the crafting recipes. Magic/drugs have their own balances in place already. I think it'd require new mechanics.

We're in a low magic setting, but the credos hint at "hidden" elements of the world that you interact with as a mystic/sage. Maybe some types of mystical forageables/animals that have a chance to be seen based on perc and psy? Opens up psy as useful to more playstyles at least.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Make Psyche more Useful.

Postby Massa » Sat May 15, 2021 3:54 pm

The_Lich_King wrote:As of right now its literal only purpose is for a few crafting recipes.

This is how most stats work. In fact, the vast majority of them. Some, like will and lore, were even added for no reason just to give us more stats to raise to softcap recipes, then had older functions shoehorned into them (rest in peace, agility).

Psyche is one of the oldest cornerstone stats and its hallmark was being difficult to raise outside of a few specific food items. Psyche is tied integrally to precious metals. So, it's an immensely valuable stat for any competitive village or group. Now it's part of a lot of curiousity recipes.

Ultimately, just not sure how this is a problem, but your ideas are pretty interesting regardless.
ImageImage
ass blast USA
User avatar
Massa
 
Posts: 1644
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], PetalBot [Bot] and 253 guests