As the title suggests.
Nasty Laceration has 2 methods of healing it, a stitch patch which takes a fucking millenia to heal or toad butter. But if you use toad butter your only method to fix the wart (unless you camp an ancient root which seems to always respawn at way impractical times for anyone who works) is to use alchemy, i used an elixer 2 days ago on a 1 point wart, it added "Medicianl Elixer 25", in 2 days that has changed to "Medicinal Elixer 23" and the wart hasn't budged. does this count to zero before healing it making it equally as slow as a stitch patch healing?
I understand the incentive is "avoid wounds" but in practicality when so much of the game revolves around combat certain "healing" aspects shouldn't take upwards of an actual month to complete. Its just batshit insane for a mechanic.