Mapping Thingwalls

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Mapping Thingwalls

Postby Scilly_guy » Wed May 19, 2021 8:55 pm

Could you bring back cartography from legacy so we can tell others about thingwalls they haven't visited, it could require effort to produce one map (I'm imagining visiting a handful of quest givers in the province you are mapping, might be hard to directly work this into the crafting mechanic, it could be that using a new hearth magic spell "eagles eye" perhaps starts a quest for the province you are in, on completion you get a thingwall leaf tied to that province which is used in the crafting recipe along with parchment and pigment), it then produces a map which can be studied, using up mental space and LP consumption on completion, of course it takes time too so stops an inheriting character just being able to get straight back to a fight.

Maybe too much but means that an explorer can tell their village mates about other thingwalls, perhaps add a duplicate map option which just requires a "Thingwall Leaf fragment" as well as a Thingwall map, each thingwall leaf could be shredded into X parts?
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Re: Mapping Thingwalls

Postby Reiber » Fri May 21, 2021 6:26 pm

cartography was abbandonned because 3th party mapping tools and global maps exist , and they are far more usefull, and basically aquire no effort other than some freshspawns scouting from day one.

and letting people quicktravel too thingwalls without walking up too them basically is the only thing we need before we again enter haven&port , where you never ever in your live leave walls, and the map is just as small as you need it too be.

i mean location is already defeated since you can basically quicktrqavel the whole map and back once a day, if you really wanted too,
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Re: Mapping Thingwalls

Postby Zampfeo » Fri May 21, 2021 7:19 pm

Reiber wrote:and letting people quicktravel too thingwalls without walking up too them basically is the only thing we need before we again enter haven&port , where you never ever in your live leave walls, and the map is just as small as you need it too be.


Why is this a bad thing other than reducing the number of easy targets for gankers? In return, porting let's us interact with other villages more often. It makes central markets and community areas possible.
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Re: Mapping Thingwalls

Postby Scilly_guy » Wed Jun 02, 2021 9:09 pm

And someone still has to travel, and then explore a province before they can teach it to someone else. As it is a character doesn't have to do much in order to get Thingwalls now, if someone you know can tell you about them. I completely understand why the mapping system was abandoned, there was no mechanic that made it relevant, I am suggesting how it COULD be relevant and suggesting changes to make it fit with other mechanics (quests and learning fighting moves).
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Re: Mapping Thingwalls

Postby Sevenless » Wed Jun 02, 2021 10:13 pm

Having to manually trek to each TW is slowing down PvP raids in more remote areas. Usually raiding is done by WP proximity because it's easier, but there's enough will in the world going around that TW raiding is starting to be conveniently on the table.
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