Whaling and Ship Combat

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Whaling and Ship Combat

Postby Archiplex » Thu May 20, 2021 9:41 pm

Whaling sucks. You can't do it without cheesing, and it carries a ton of risks (on top of potential death), and the reward you get from doing it is incredibly OP. But whaling will probably never work with the current combat system- unless..

Unless ship combat on its own was an entirely different form of regular combat!

The idea is simple: While on a ship, you don't engage in regular combat. Instead, you engage in 'ship' combat; the primary actor here is whoever is driving the ship, but crewmembers should have some sort of role.
In order to engage in ship combat, you must be piloting a ship. When in ship combat, your entire deck is replaced with a 'ship combat' deck; composed of moves completely different to the current system. These moves should have a much slower pace than regular combat, but I won't get into the details of them because the details don't matter: The idea is that if you're on a ship, you're using completely different stances, manuevers, attacks and defensive options. These options still work on creatures not engaged in ship combat, but suffer a penalty to attack weight when attacking a creature that's neither on water nor on a boat. Certain combat options can only be used if you're on a specific type of ship (which might also pave the way for other ship types that, for example, are specifically intended for war and not travel.)

When in ship combat, creatures on a ship do not directly suffer damage; instead, their ship does. When a ship runs out of health, they are broken down and fall apart, and only then can you target the poor hearthlings that were in it.

Whales would respect ship combat; if they cannot reach their target, they will use a longer ranged attack that deals heavy damage to a ship. Archery maybe also might damage ships, i dunno.

yeah thats it just make a new combat system for whale combat and have ships be the health bar instead of hearthlings. would also solve some issues with ship concerns for murder and whatever
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Re: Whaling and Ship Combat

Postby Ozzy123 » Fri May 21, 2021 6:45 pm

Archiplex wrote:You can't do it without cheesing, and it carries a ton of risks (on top of potential death), and the reward you get from doing it is incredibly OP.


end of thread to be honest, it's risky as fuck especially early on even if you "cheese" it (p sure its the intended way to do it considering they insta bash boats) but you get a good reward for it
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Re: Whaling and Ship Combat

Postby Zampfeo » Fri May 21, 2021 6:59 pm

Archiplex wrote:yeah thats it just make a new combat system for whale combat


"Just"

Keep the same combat deck and make vehicles act like a substantial piece of armor for its passengers and you essentially accomplish the same thing, no?
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Re: Whaling and Ship Combat

Postby Archiplex » Fri May 21, 2021 7:16 pm

Ozzy123 wrote:
Archiplex wrote:You can't do it without cheesing, and it carries a ton of risks (on top of potential death), and the reward you get from doing it is incredibly OP.


end of thread to be honest, it's risky as fuck especially early on even if you "cheese" it (p sure its the intended way to do it considering they insta bash boats) but you get a good reward for it


it'd be really weird if the intended way to kill whales is the same strat the devs don't seem to like that's used to kill every other mob in the game
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