Make potter credo requite quarryman, not farmer

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Make potter credo requite quarryman, not farmer

Postby Procne » Tue May 25, 2021 2:27 pm

Probably for the next world, introducing the change now might screw up some people.
But as the title suggests - make potter credo require quarryman credo, not the farmer. Because:

1. Potter is masonry-based credo, like quarryman. It is not farming-based credo
2. Farmer already leads to 5 credos, while quarryman "only" to 3
3. It thematically fits miners, who deal with digging, rocks and minerals, rather than farmers dealing with plants, livestock and organic stuff
4. Finishing farmer credo requires you to have well-established farm and related industry. And potter bonuses would seem most useful before that
5. In the groups I played until now noone took it because:
...a) farmers had other credos to chase and didn't feel like suddenly skilling masonry and digging clay
...b) no masonry-based char was willing to deal with farmer credo (useless for them) just to get potter
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Re: Make potter credo requite quarryman, not farmer

Postby vatas » Tue May 25, 2021 2:32 pm

Generally agreed.

Our village's Potter ended up being my neglected crafter guy who was initially supposed to go Tailor but we already had two Tailors by the time I finished Farmer and we needed Potter for clay stuff.
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Re: Make potter credo requite quarryman, not farmer

Postby Sevenless » Tue May 25, 2021 2:34 pm

Can't you make the arguments the other way? Masonry based characters don't want to get the other ability scores attached to pottery, notably dex, and the product is entirely used in farming. It also has foraging related quests, which miners also don't really want to bother doing. Of all the mentioned things, skilling 100pts in masonry is the most affordable option, especially with how low farmer caps in requirement.

I don't think it's really a good fit with either, but I do think farmer is slightly better in the long run due to synergies.
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Re: Make potter credo requite quarryman, not farmer

Postby Procne » Tue May 25, 2021 2:42 pm

Sevenless wrote:Masonry based characters don't want to get the other ability scores attached to pottery, notably dex, and the product is entirely used in farming. It also has foraging related quests, which miners also don't really want to bother doing. Of all the mentioned things, skilling 100pts in masonry is the most affordable option, especially with how low farmer caps in requirement.

I don't think it's really a good fit with either, but I do think farmer is slightly better in the long run due to synergies.

Recheck potter credo bonuses. It gives masonry, it boosts clay quality. It has nothing to do with clay products. And the only relation to dexterity is potter's clay, which is softcapped by both dexterity and masonry.

The product is not entirely used in farming. Sure, there are treeplanter and gardening pots.
But on the miner side there are bricks for smelters, finery forges and steel crucibles. There is clay for kilns, stack furnaces and tar kilns.

edit: Perhaps quarryman credo should be rethinked. Currently it seems to duplicate with the miner. Maybe it would make more sense to turn quarryman into clay digger, who deals with procuring clay (as the Potter credo seems to currently)
And the potter should be changed to working with the clay. So bonuses to crafting at potter's wheel, like chance to double craft, reduced material costs on gardener/treeplanter pots, bonus to dex. But even then it would make more sense to have clay digger lead to the potter.
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Re: Make potter credo requite quarryman, not farmer

Postby Uriel » Tue May 25, 2021 5:35 pm

+1 all the way - miner even, but not farmer
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Re: Make potter credo requite quarryman, not farmer

Postby MagicManICT » Tue May 25, 2021 8:52 pm

As a person that has had to snag potter for the village as the miner and smith, I completely agree. Dex is easy enough to get just in passing while trying to get PSY for jewelry that it's not an issue. Pushing masonry on a farmer character (who is likely going with tailoring and such) is more cumbersome.

And just to add a historical comment: clay was a part of "industry" back in the personal beliefs system.
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Re: Make potter credo requite quarryman, not farmer

Postby Zentetsuken » Tue May 25, 2021 9:00 pm

100% agree.

I think it's clear that the focus is meant to be on tree farming pots but this is usually a pretty specialty alt type character that does these, or a crafter. Usually a character that would generally be using gilds to push up one of the stats because the mixture is pretty retarded.

That being said, I think the idea of a credo that is a true industry/nature marriage would be pretty cool as a very late credo and a way to somehow reward a character for truly being a jack of all trades.
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Re: Make potter credo requite quarryman, not farmer

Postby bocia » Fri May 28, 2021 7:52 pm

think jorb said they want keep every credo gives new recipe behind farmer somewhere.

or they can remove the bonus on nature clay and ask soap brick instead of potter's brick on mine holes, to make it less affear to industry.
and design totally different bonus on potters like clay dig speed,always double harvest grey clay, and 4 different new color on potter's clay depends what nauture clay you used, and a new decent curio based on potter's clay.
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