(More) Ranged options

Thoughts on the further development of Haven & Hearth? Feel free to opine!

(More) Ranged options

Postby drakesaint » Wed May 26, 2021 9:09 pm

-> Expand sling ammunition into Stones, Pebbles, Polished Stones, Metal Bullets, Whistling Bullets and Clay Bullets.

Stones: What it is right now. You shoot with a sling and it does not add damage, regardless of quality.

Pebbles: Smaller stones for bird hunting. 1x Stone makes 2x Pebbles. They fly faster and further, but deal same damage.

Polished Stone: A round stone meant to be used for slings. Made with 1x Stone. Each different stone gives different damage modifiers depending on their RL density (denser rocks = better damage bonuses). Best stone (most dense: Galena; +4 damage, second best: Cat Gold and iron ores; +3 damage; third best: Gneiss/Basalt/Diabase; +2 damage) only provides meager damage bonuses at Q10, but slowly ramps up with quality. All the bonuses are small.
(Maybe add quality changes and make it either from hand or from a Gemcutter's Wheel to bring quality up in a higher-quality workstation)

Metal Bullets: Made with lead. One nugget = one Metal Bullet. Q10 gives 10 damage. Not sure why this wasn't added when Lead was made in the game, but here's a good use for it anyway.

Clay Bullets: Between Polished and Metal Bullets. One clay = one clay bullet. +5 damage across all clay types. Needs to be 'fired' in a kiln first.

Whistling Bullets: Made with any clay. One clay = one whistling bullet. Works the same way as Clay Bullets, but produces a whistle when fired. Not sure what other mechanic to add here, but it would look (and sound) pretty nice.


More throwing weapons: War Darts, Throwing Axes

War Dart: 40 damage (half of a Boar Spear); 10% armor penetration. One Bough, 4 nuggets. More economical alternative to the Boar Spear.

Throwing Axe: 45 damage (same as Metal Axe). One bar of metal, one block of wood. More economical alternative to Metal Axe. Cannot be used as a tool, and can be thrown.
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Re: (More) Ranged options

Postby Asgaroth22 » Wed May 26, 2021 9:35 pm

drakesaint wrote:Metal Bullets: Made with lead. One nugget = one Metal Bullet. Q10 gives 10 damage. Not sure why this wasn't added when Lead was made in the game, but here's a good use for it anyway.
Throwing Axe: 45 damage (same as Metal Axe). One bar of metal, one block of wood. More economical alternative to Metal Axe. Cannot be used as a tool, and can be thrown.

These two should definitely be in the game, don't know about the rest. Too many options usually means a few will be predominant and the rest rarely if ever used.
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Re: (More) Ranged options

Postby Reiber » Sun May 30, 2021 11:53 pm

Asgaroth22 wrote:
drakesaint wrote:Metal Bullets: Made with lead. One nugget = one Metal Bullet. Q10 gives 10 damage. Not sure why this wasn't added when Lead was made in the game, but here's a good use for it anyway.
Throwing Axe: 45 damage (same as Metal Axe). One bar of metal, one block of wood. More economical alternative to Metal Axe. Cannot be used as a tool, and can be thrown.

These two should definitely be in the game, don't know about the rest. Too many options usually means a few will be predominant and the rest rarely if ever used.


metal axes should be throwable, ad extra damage too throwing axes, make throwing axes autoequip from belt, if an metal or throwingaxe was equipped beforehand, and thrown ,adding no cooldown penality for switching weapons.

if we´re talking accuracy metal axes, one big or multiple cheap throwingspear and shields should be the prefferred equipment for simple warriors, swords being the luxury alternative requireing more training,

instead there being two handed axe> nothing.....> swords for hunting >axes if your labouralt gets surprised by an lynx. and twhoahnded swords too hang to your wall.



ps making pebbles the same damage as rocks is stupid, it just makes rocks 2v1 pebbleinventorys, if there is an need for pebbles, i´d much rather see them only dealing more than 1 damage too birds and maybe rabbits, but fly farther than aggro range, effectively make them have an nishe as birdshot and as an pulltool.

and i´d give some serious extra armour pierce on lead bullets, if you wanna make them viable, at least in some trolly nishe, they have too potentially upscale too an point where you can at least make them get an meaningfull amount of hhp damage through steel armour if you manage too fire an inventory worth of slingshot at them,
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