Maximum wound sizes

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Maximum wound sizes

Postby Archiplex » Fri May 28, 2021 11:44 pm

I was thinking, a big part of why the really awful wounds are awful is because of the sheer amount of time required to heal them, and that they can more or less stack up forever. Nasty lacerations, wretched gores and severe maulings all are quite awful wounds, and when the choices are between stitch patching and having a wound that sticks around for several months (which is ridiculous; this game's timescale should not be looking at irl months unless you want to drive away players). That said, that mechanic can still more or less stay as it already was- if the wounds didn't stack up so damned high.

I'm sure most people would prefer, for example, having nasty laceration have a maximum wound cap of 5% of your maximum health, and when it goes over that breaking point, it instead creates a new wound. If you have 90 con, that's a maximum wound of 15, so even if you would receive say 60 points of severe laceration, it would come in form of 4 different wounds- and instead of requiring 60 days to heal, it'd only require 15 days total. For such characters, the extra wounds also compounds the debuffs- so it's still quite punishing to stack up these wounds (and at times, arguably worse than a single large wound)- but at the very least you don't need to wait several months to play once again.

Arguably a bit worse off for early game, though. Still think the minimum healing rate on any wound should be 1 per 12 hours (aside from permanent ones like wart/nerve ofc)
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Re: Maximum wound sizes

Postby WowGain » Sat May 29, 2021 12:01 am

sad thing is that having access to someone who is skilled with the alchemy system basically means that you hardly ever have to suffer from any of these things, not that I think alchemy should be nerfed from this, moreso I'd just say that alchemy as it stands is a bit too obtuse to people who want to start learning it without having anyone who's already essentially a master at it to tutor them.
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Re: Maximum wound sizes

Postby VDZ » Sat May 29, 2021 3:28 am

Archiplex wrote:when the choices are between stitch patching and having a wound that sticks around for several months

Isn't it both, at least for Wretched Gores? My 34 HHP Wretched Gore hasn't been healing at all (have had it since winter) and as I understand it it would take me over a real-life month to heal it with a Stitch Patch, during which I'd have -10 AGI, PER and CHA. As such I just consider it a permanent 34 HHP reduction because I sure as hell am not taking a debuff that heavy for a literal month. Maybe one day I'll cure it via alchemy.
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Re: Maximum wound sizes

Postby Reiber » Sun May 30, 2021 3:33 pm

VDZ wrote:
Archiplex wrote:when the choices are between stitch patching and having a wound that sticks around for several months

Isn't it both, at least for Wretched Gores? My 34 HHP Wretched Gore hasn't been healing at all (have had it since winter) and as I understand it it would take me over a real-life month to heal it with a Stitch Patch, during which I'd have -10 AGI, PER and CHA. As such I just consider it a permanent 34 HHP reduction because I sure as hell am not taking a debuff that heavy for a literal month. Maybe one day I'll cure it via alchemy.


i think healing rate with an stitchpatch should be 24 houres per point based on quality,
-10 in 3 stats is an hefty debuff, but i think at some point you can reasonably tank that, especially if you don“t give a damn about charisma, and got something like an q100+ stitchpatch healing 3-4 points an day.
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