bmjclark wrote:Honestly, I think considering how easy it is to get blacksmith now that the doubling perk is pretty reasonable. Proccing on jewelry is pretty great and even proccing on something like a b12 or a helmet is nice every once in a while.
I don't really think this is a good takeaway if you're holding it in comparison to virtually any other credo with a similar amount of required credos.
Forager, Hunter, Lumberjack, Quarryman, Miner, Blacksmith. Your sixth credo will have exactly two powerful perks to it. Sixth.
Compare to Cave Hermit, compare to Pearl Diver, compare to Nomad (which can be a 4th credo) or compare to virtually anything else. As it stands, blacksmith is no longer a "I want this credo," it is a "I may as well get this credo," or a "Thank god someone I know has it, so they can build my smelters." I think that's pretty shameful.
bmjclark wrote:It'd be nice if blacksmith could double on smithing blooms into wrought / iron (if it doesn't already). The irrlight and faster smithing bonuses should definitely be replaced with something a little better but i don't think the doubling rate is really that bad
It doesn't duplicate those, to my knowledge, but lord only knows, maybe I'm just really unlucky.
I think if the dupe bonus goes entirely unchanged, I guess replacing the irrlight perk with something more powerful (even if its in the same rough direction) could be cool, and I think the speed bonus could be upped a bit too and be an acceptable "side-bonus." I still genuinely think the 5% duplication chance is one of the absolute weakest fifth perks across any credo in the game.