Blacksmith Credo Doubling Too Weak

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Blacksmith Credo Doubling Too Weak

Postby Vigilance » Sat May 29, 2021 10:52 am

For a final stage credo that got the majority of its power gutted, the current perks are really not strong enough to justify the often tedious journey to completing Blacksmith. As it stands, it only serves as a QoL credo with one major perk-- the expanded smelter, which is absolutely inexcusable for the depth in the tree. The 5%~~ duplication chance (the FINAL perk, even) is far too unreliable for anything outside of giving you a little bit more curiosities or gildings when you're crafting otherwise dirt cheap things in the first place.

I have never once duplicated an item I actually felt good duplicating.
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Re: Blacksmith Credo Doubling Too Weak

Postby Zentetsuken » Sat May 29, 2021 11:02 am

Blacksmith is easily the credo that got nerfed the worst

from

Strength +15 & Smithing +15
Small quality bonus to all fuel added to Smelters and Finery Forges. (+10%)
Higher chance to increase quality when pounding Wrought Iron.
Small quality bonus when smithing. (+5%)
Small chance to double output when smithing.


to

Strength +15 & Smithing +15
More irrlights when smithing.
Reduced smithing time.
Smelters built have larger inventories.
Small chance to double output when smithing.



Reduced smithing time???? More irrlights??? This just feels incredibly lazy, like they honestly couldn't think of anything better and stopped trying.
I get losing the wrought iron pounding, I get losing the fuel bonus maybe??? but why lose the quality bonus while smithing?

Honestly even the smetler inventory is kind of lazy, these are just lazy convenience changes that don't really allign with the hard bonuses that other credos give.

Irrlights are veritably fucking useless and are already so common it's retarded, if I pop down in to my mine while a couple smelters are going, more often than not I am met with a screen FILLED with them.

Smithing time is irrelevant, nobody is in a hurry to smith, this is 100% lazy effort

5 extra slots is also irrelevant, if it wanted to be relevant it could be substantially bigger, but even then it would still only be relevant during a very specific tiem in village progression when you are trying to push metal quality with limited fuel. Pretty lazy effort.

Comparatively to other credos and how utter shit the rest of the credo is, the chance to double could literally stand to be 50% and still not be crazy OP
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Re: Blacksmith Credo Doubling Too Weak

Postby mulamishne » Sat May 29, 2021 5:33 pm

The smelter size increase is actually pretty similar to miner's 'Well Mined' in terms of coal efficiency (because your best coal prolly the whole world is mined), completely agree that the irrlight one is trash and the chance to double is WAY too small.
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Re: Blacksmith Credo Doubling Too Weak

Postby jordancoles » Sun May 30, 2021 2:21 am

Zentetsuken wrote:Smithing time is irrelevant, nobody is in a hurry to smith

Metal arrows are the only time I can see it being nice/useful. Banging out 1 arrow at a time sucks
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Re: Blacksmith Credo Doubling Too Weak

Postby ChildhoodObesity » Sun May 30, 2021 2:31 am

i do agree that its too weak, especially for being an end tier credo
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Re: Blacksmith Credo Doubling Too Weak

Postby WowGain » Sun May 30, 2021 2:34 am

The Irrlight one could be nice if Irrlights weren't basically just a piece of decoration, and if it also had the Irrlights spawned by your activity remain around you so they weren't a fucking pain in the ass to chase down
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Re: Blacksmith Credo Doubling Too Weak

Postby jock » Sun May 30, 2021 10:32 am

Larger steel crucibles.
larger finery forge.

Increse smelting chance on metals in smelted in a blacksmiths smelter.

Any of these to replace the first 3
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Re: Blacksmith Credo Doubling Too Weak

Postby Zentetsuken » Sun May 30, 2021 11:38 am

Smithing in general is such a shallow industry, there is a weirdly limited amount of things one can make.

The amount of expanding they could do here is practically limitless, new metals, new metal variants (damascus), new allows, new crafts, new armours, new weapons, armour socketing for gems ...

With the hard bonuses and "unlockable content" present in some other credos they could have really added something interesting to smithing, I hope they will revisit it and attempt to expand the smithing industry soon
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Re: Blacksmith Credo Doubling Too Weak

Postby bmjclark » Tue Jun 01, 2021 9:52 am

Honestly, I think considering how easy it is to get blacksmith now that the doubling perk is pretty reasonable. Proccing on jewelry is pretty great and even proccing on something like a b12 or a helmet is nice every once in a while. It'd be nice if blacksmith could double on smithing blooms into wrought / iron (if it doesn't already). The irrlight and faster smithing bonuses should definitely be replaced with something a little better but i don't think the doubling rate is really that bad

Zentetsuken wrote:5 extra slots is also irrelevant


It adds an extra row and column, so its an extra 11 slots. It's really not too terrible since it cuts down on the amount of high quality smelters you have to make a bit (which are a bit of a pain in the dick when your best stone is quarryartz)
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Re: Blacksmith Credo Doubling Too Weak

Postby Vigilance » Tue Jun 01, 2021 3:01 pm

bmjclark wrote:Honestly, I think considering how easy it is to get blacksmith now that the doubling perk is pretty reasonable. Proccing on jewelry is pretty great and even proccing on something like a b12 or a helmet is nice every once in a while.

I don't really think this is a good takeaway if you're holding it in comparison to virtually any other credo with a similar amount of required credos.

Forager, Hunter, Lumberjack, Quarryman, Miner, Blacksmith. Your sixth credo will have exactly two powerful perks to it. Sixth.

Compare to Cave Hermit, compare to Pearl Diver, compare to Nomad (which can be a 4th credo) or compare to virtually anything else. As it stands, blacksmith is no longer a "I want this credo," it is a "I may as well get this credo," or a "Thank god someone I know has it, so they can build my smelters." I think that's pretty shameful.

bmjclark wrote:It'd be nice if blacksmith could double on smithing blooms into wrought / iron (if it doesn't already). The irrlight and faster smithing bonuses should definitely be replaced with something a little better but i don't think the doubling rate is really that bad

It doesn't duplicate those, to my knowledge, but lord only knows, maybe I'm just really unlucky. :roll:

I think if the dupe bonus goes entirely unchanged, I guess replacing the irrlight perk with something more powerful (even if its in the same rough direction) could be cool, and I think the speed bonus could be upped a bit too and be an acceptable "side-bonus." I still genuinely think the 5% duplication chance is one of the absolute weakest fifth perks across any credo in the game.
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