Make hunting animals and fighting animals 2 different things

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make hunting animals and fighting animals 2 different things

Postby Smoopadoop » Sun May 30, 2021 11:37 am

Problem: noobs can't get half of the foods and items in the game because they can't even look at big game without eating shit and dying. noobs need baller stats to even consider hunting, while both weak AND strong characters resort to using exploits to hunt animals anyway.

Proposed differences between hunting and fighting:

Hunting:
Always dangerous, never lethal.
Involves aiming and firing ranged weapons, chasing down wounded prey, tracking blood trails. Humans are persistence hunters!
Rewards: Meat, hide, bone, and a lessened amount of special loot (tusks, antlers, etc)
Requires: Ranged weapon, any MM level, any stealth level. It gets easier and takes less time with a higher skills, but it isn't completely locked out to low-skill noobs, but it also isn't laughably easy for titans with 200+ skills.
Geared towards: Anyone who wants materials and doesn't want to die. Noobs who just want to play the game.

Fighting:
Always dangerous, sometimes lethal.
Involves running up to an animal and besting it in skilled combat!
Rewards: Everything! Full meat, full bones, full hides, full special, AND maybe some extra "trophy" items, such as hearts and heads. Includes decorations, curios, ingredients, alchemy reagents, and more!
Requires: Same stats and gear as is currently required
Geared towards: Seasoned fighters, willing to lose gear and lives in exchange for guts, glory, and phat l00tz
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Re: Make hunting animals and fighting animals 2 different th

Postby Smoopadoop » Fri Jun 04, 2021 1:26 am

like this
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Re: Make hunting animals and fighting animals 2 different th

Postby DDDsDD999 » Fri Jun 04, 2021 2:56 am

Already posted here, use the search function first
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Re: Make hunting animals and fighting animals 2 different th

Postby Smoopadoop » Fri Jun 04, 2021 6:21 am

DDDsDD999 wrote:Already posted here, use the search function first

I have real life autism i cant tell if this is a joke or not
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Re: Make hunting animals and fighting animals 2 different th

Postby Massa » Fri Jun 04, 2021 8:47 am

i am once again coming into one of these threads to insist that this doesn't need to be changed and i have 0 clue why these ideas for a mathematical animal boxing ring keep getting posted. it completely guts the dynamicness of the game.

there's nothing remarkable about getting high enough numbers to smash a simple rotation on a brainless AI
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Re: Make hunting animals and fighting animals 2 different th

Postby Smoopadoop » Fri Jun 04, 2021 9:13 am

Massa wrote:i am once again coming into one of these threads to insist that this doesn't need to be changed and i have 0 clue why these ideas for a mathematical animal boxing ring keep getting posted. it completely guts the dynamicness of the game.

there's nothing remarkable about getting high enough numbers to smash a simple rotation on a brainless AI


I propose this idea because i have heard multiple complaints about the uselessness of MM and stealth, and complaints about how hunting without exploits isn't worth it. This is a fix to multiple issues, and it makes perfect sense with the theme of the game. It's hunting in a wilderness survival game, not hacking the matrix to generate meat as a biproduct of easily exploitable AI
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