SnuggleSnail wrote:You could also say it being less fun to make a fighting character will result in there being less fighting characters will result in there being less fights will result in the top grinders having even less incentive to buy shit from the plebs. I don't think either of us are good enough at haven economics to know which will have a greater impact for sure.
I think its not fun to make a fighting character with only a handful of foods to eat. I would rather get to a respectable level of stats with having more different foods available to me. It also promotes people with lower food qualities getting more stats.
SnuggleSnail wrote:I don't think either of us are good enough at haven economics to know which will have a greater impact for sure.
I think we have great examples for multiple worlds how annoying/hard to acquire food ingredients such as seal meat and morels have boosted trade and kept it alive and well.
I think limiting or stopping the development of this new bridge between new players and top grinders is a critical error in getting more players hooked to the game.
SnuggleSnail wrote:What we can say pretty much for sure is that the current trajectory will result in a greater disparity between average fighters and the top grinders, as well making character development a greater time sink - which I think most people will agree is bad.
These top grinders are already on the way out of this world. Former 1v1 god has been trying to s**l his character.
There aren't enough top grinders out there who are consistent enough to last into lateworld.
You don't need to be concerned.
Hearthland always gets inherited by the people that are most consistent through the world not who grinds the hardest early game.
SnuggleSnail wrote:Also there being intended foods fighters are supposed to eat is not mutually exclusive with the idea of encouraging trade for ingredients. Pelican garbage is just an example, and nobody is buying it anyway... So it's kinda moot.
More ingredients to gather means greater difficulty. No one wants to gather all those morels by themselves.
Same goes for all the new and amazing fighter foods they are going to add.
I am sure many mid and low level players got amazing upgrades for their groups during morel season.
This is the most consistent trade we can hope for after spiralling nerf.
Clearly you see value in pelican beaks as do I.
Just because something is not yet traded doesn't mean its not a good trade product.
People will discover what they need at their own pace and move the markets in that direction.