Issue: noobs can't get half of the food sources and things in the game since they can't take a gander at major game without eating poop and passing on. noobs need hotshot details to try and think about chasing, while both frail AND solid characters resort to utilizing endeavors to chase creatures in any case.
Proposed contrasts among chasing and battling:
Chasing:
Continuously perilous, never deadly.
Includes pointing and shooting went weapons, pursuing down injured prey, following blood trails. People are ingenuity trackers!
Prizes: Meat, cover up, bone, and a diminished measure of unique plunder (tusks, prongs, and so forth)
Requires: Ranged weapon, any MM level, any covertness level. It gets simpler and requires some investment with a higher abilities, yet it isn't totally bolted out to low-expertise noobs, yet it additionally isn't absurdly simple for titans with 200+ abilities.
Outfitted towards: Anyone who needs materials and doesn't have any desire to kick the bucket. Noobs who simply need to play the game.
Battling:
Continuously perilous, in some cases deadly.
Includes approaching a creature and outclassing it in gifted battle!
Prizes: Everything! Full meat, full bones, full stows away, full unique, AND possibly some extra "prize" things, like hearts and heads. Incorporates enrichments, knick-knacks, fixings, speculative chemistry reagents, and then some!
Requires: Same details and stuff as is presently required
Equipped towards: Seasoned contenders, willing to lose stuff and lives in return for guts, greatness, and phat l00tz
MODS ARE ASLEEP POST SMALL BART
Regards: Microg APK