Make chasing creatures and battling creatures 2 distinct thi

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make chasing creatures and battling creatures 2 distinct thi

Postby sherro » Thu Jun 03, 2021 5:41 am

Issue: noobs can't get half of the food sources and things in the game since they can't take a gander at major game without eating poop and passing on. noobs need hotshot details to try and think about chasing, while both frail AND solid characters resort to utilizing endeavors to chase creatures in any case.

Proposed contrasts among chasing and battling:

Chasing:

Continuously perilous, never deadly.

Includes pointing and shooting went weapons, pursuing down injured prey, following blood trails. People are ingenuity trackers!

Prizes: Meat, cover up, bone, and a diminished measure of unique plunder (tusks, prongs, and so forth)

Requires: Ranged weapon, any MM level, any covertness level. It gets simpler and requires some investment with a higher abilities, yet it isn't totally bolted out to low-expertise noobs, yet it additionally isn't absurdly simple for titans with 200+ abilities.

Outfitted towards: Anyone who needs materials and doesn't have any desire to kick the bucket. Noobs who simply need to play the game.

Battling:

Continuously perilous, in some cases deadly.

Includes approaching a creature and outclassing it in gifted battle!

Prizes: Everything! Full meat, full bones, full stows away, full unique, AND possibly some extra "prize" things, like hearts and heads. Incorporates enrichments, knick-knacks, fixings, speculative chemistry reagents, and then some!

Requires: Same details and stuff as is presently required

Equipped towards: Seasoned contenders, willing to lose stuff and lives in return for guts, greatness, and phat l00tz

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Re: Make chasing creatures and battling creatures 2 distinct

Postby Fierce_Deity » Thu Jun 03, 2021 6:11 am

My brain is too smooth to understand this post.
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Re: Make chasing creatures and battling creatures 2 distinct

Postby Liss12 » Thu Jun 03, 2021 9:50 am

Fierce_Deity wrote:My brain is too smooth to understand this post.

Basically, he want MM to work.
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Re: Make chasing creatures and battling creatures 2 distinct

Postby pawnchito » Thu Jun 03, 2021 9:57 am

Him and me both. I mean with metal arrows you can get small game really well but would be nice if they could assist more with big game that has solid armor.
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Re: Make chasing creatures and battling creatures 2 distinct

Postby Sevenless » Thu Jun 03, 2021 12:44 pm

pawnchito wrote:Him and me both. I mean with metal arrows you can get small game really well but would be nice if they could assist more with big game that has solid armor.


Tbh, I think giving strider some effect that makes MM viable for the hipsters would be fine. By the time you're getting strider, every big boy animal in the game is already being cheesed so letting people MM cheese them somehow is fine. Give strider some specific bonus against animals. Make it ignore armor or deal x3 damage to wild animals. It wouldn't impact game balance more or less at all, but it'd make some people happy.


@OP

As to the general "fighting animals sucks", yeah it's not super fun or immersive. I'd like animal fleeing to just be turned off until we have a fix, since everyone is exploiting their AI to basically make it that way already (minus losing a couple animals to lag). Animals in this game are needed by the cooking system en mass though. Making hunting "perilous" is out of line with the way FEPs have been balanced on it.

The idea of separating hunting from fighting might have some merit though I'll admit. Animals are important in the current combat system (move hunting) so you can't just remove them entirely.
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Re: Make chasing creatures and battling creatures 2 distinct

Postby Fierce_Deity » Thu Jun 03, 2021 1:25 pm

Ah I see. Some ranged combat moves could be a way to go about this. Actual combat deck moves, that expend ammo for the attack. One could be guaranteed to hit(Trueshot) but only cause openings, one could fire quickly in a straight line but have low damage(quickaim). Arrow for the knee, multishot? Could spit out a dozen more random ranged combat move ideas, but the gist is here. The balancing would be tricky, but I think bringing marksmenship into the actual combat system opens a lot of avenues for it.

The aim and click style combat that was briefly on the test server could be brought back just for ranged attacks. Attacks will have wind up times affected by stats, and indicators of the attacks direction
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Re: Make chasing creatures and battling creatures 2 distinct

Postby Smoopadoop » Fri Jun 04, 2021 1:11 am

did you just put my post through a thesaurus so you could link your app at the bottom
you even caught my signiature??????
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Re: Make chasing creatures and battling creatures 2 distinct

Postby strpk0 » Fri Jun 04, 2021 2:27 am

+1
Granger wrote:Fuck off, please go grow yourself some decency.

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