How to fix Blacksmith credo without changing it

Thoughts on the further development of Haven & Hearth? Feel free to opine!

How to fix Blacksmith credo without changing it

Postby Zentetsuken » Thu Jun 03, 2021 3:42 pm

Irrlights.

Why on earth the bonus to irrlights was added I have NO idea since they are a terrible, useless curio and even irrlight lanterns are practically useless too.

If irrlights were buffed in a meaningful way it could help to balance the Blacksmith credo nicely.

The first and most obvious way to do this would be to make them an actual decent curio. The base LP of them could easily be doubled, tripled or more, or stack the base lp 10 times higher and make the study time higher too. As it stands right now there is practically no scenario where they are worth studying consistently, which makes the idea of getting more of them as a bonus completely retarded.

The second obvious way would be to make irrlanterns capable of actually lighting shit. Simple, easy, effective.

The third way is an idea I came up with. If irrlights are spawning often, what about making a rare variation of them similar to a ruby dragonfly chance?
Make us WANT to try to pick them all up and be EXCITED about them spawning more often.

This rare variation irrlight could have an additional function, besides being an even better curio, it could have a despawn timer and the ability to PROSPECT ORES on THE SAME LEVEL YOU ARE ON.

This would be a brand new bonus function that could really add an interesting dynamic to the game and if they have a despawn timer like a mandrake it wouldn't be something that can be overpowered and abused. It would be like a "oh shit, I got the good irrlight, time to drop what I am doing and go and use it" type of thing.

Maybe it can have a limit as to how many times it can be used and then the irrlight is spent or degraded in to a normal irrlight. Maybe the quality of the irrlight has some meaningful input as to how far you can prospect as well, but overall the idea of having a temporary bonus upgrade to the new very short-range ore sensing of Miner credo sounds like a pretty intriguing bonus.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: How to fix Blacksmith credo without changing it

Postby WowGain » Sat Jun 05, 2021 1:25 pm

here's the first thing they need to do before ANY of that

make irrlights not cancer to actually chase down if you have the credo
the little bastards are so fucking annoying i rarely ever chase them down now if i dont basically immediately get up right behind them since you have to be running at both full sprint and hope that its not pathing through all of your smelters or other objects so you cant actually chase it down before it poofs into nothing
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
User avatar
WowGain
Under curfew
 
Posts: 1046
Joined: Fri Mar 07, 2014 2:09 am

Re: How to fix Blacksmith credo without changing it

Postby kmarad » Sun Jun 06, 2021 6:55 pm

WowGain wrote:


To be honest you can arrange a room to catch them easily.
They don't really run from you, and they bounce on stone, mine a somewhat closed room, with your smelters all around, and a decent space at the center to catch those guys.

Also on ender you have alt + Q to grab them, and on ethical pasta a script to automatically grab them is about 5 lines of code...

Zentetsuken wrote:they are a terrible, useless curio


100 LP/H/W/S at q60 isn't that terrible imho. Especially since those quality tend to fly pretty high.
kmarad
 
Posts: 150
Joined: Mon Jan 06, 2020 7:46 pm

Re: How to fix Blacksmith credo without changing it

Postby Zentetsuken » Sun Jun 06, 2021 7:19 pm

kmarad wrote:
Zentetsuken wrote:they are a terrible, useless curio


100 LP/H/W/S at q60 isn't that terrible imho. Especially since those quality tend to fly pretty high.


I feel like by the time you are able to get them flying around at high quality, it's safe to rank them as shit.

Generally in midgame people are looking for consistent studies, and very short studies have to be pretty good to be worthwhile. I don't think I've ever studied an irrlight without having to do so for a quest because I consistently have something better filling up my mental weight at all times. There are dozens of craftables and forageables that easily outrank it that I can gather and create consistently and with way more ease.
      Image
      Image
JOIN THE OFFICIAL H&H DISCORD TODAY

♰ PROUD FORUM MODERATOR 02.01.2024 - 05.10.2024 ♰
User avatar
Zentetsuken
 
Posts: 2064
Joined: Sun Jun 20, 2010 4:07 pm
Location: Flavor Town

Re: How to fix Blacksmith credo without changing it

Postby Reiber » Sun Jun 13, 2021 2:33 pm

thing is, i don´t even bother with irrlights, catching them reliably would need me scripting or rearranging my crucibles ,smelters,and anvil. i just really wished they would have an minimap icon, or an hitbox bigger than 1 pixel, i mean, opiumdragons are an invinitely times more easy to catch for me, mmight be my conecctions fault, or my reactionspeed, or my mouse, but i cant catch an single irrlight in this game, and at that point i simply deem them not worth interrupting my grueling long smithing session , just to open up 5 cupboards, pick up an carpet, or running against palisade.

and whenever somebody brings me an irrlight i am baffled about how shit they actually are, i mean i love aesthetics, but damn, either make irrlanterns last permanently or act as an firesource. or at least make them catchable even for an schmuck with bad connection ,an office mouse and standard client, to assume worst case scenario here,
User avatar
Reiber
 
Posts: 989
Joined: Thu Aug 14, 2014 7:24 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 233 guests