I am not a fan of how armor currently works in this game.
In a face-to-face combat scenario your armor will always take durability damage, making each combat interaction a trade. You exchange armour durability for a dead animal. In the early stages of the game, this is fine. Leather armor breaks quickly and that's to be expected really. The problem comes in when you start making things like mammoth guards, ctcs, steel pants, etc. As time goes on, the animal body becomes less valuable and the armour becomes harder to make.
I don't want to scuff up my mammoth guard killing badgers, even though I am fully able to face-tank them at this point. This armour durability trade-off creates a situation where even if you *can* face tank an animal, it is always better to cheese it from a distance to save yourself some durability. I think that this is a problem that has entrenched cheese mechanics as being the norm (aside from the fact that re-agroing animals is a requirement to actually kill them at all). The cheese is not something you grow out of as your character progresses. It is not a matter of cheesing the early game until you can do things normally, you just cheese everything forever and reserve the armour damage for PVP encounters only.
*Everything below is just a suggested alternative but please don't focus on on this bit too much. I am open to other solutions if you don't like this one proposition*
In the past, armour would deflect damage from animals once you passed a certain AC threshold. This is how animals with armour currently work. I much preferred that system because it at least gave you a reason to actually engage with the combat system rather than spamming full circle and quick barrage from a distance.
A colour/opening threshold could allow animals to begin hitting you with armour penetration to avoid situations where you could just stand and tank without defending at all, but it would remove the durability loss from small, everyday encounters like badgers/boars/bats etc unless you were to really tab out in combat