Idea: Scent: Gluttony Gasses

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Idea: Scent: Gluttony Gasses

Postby Vantri » Fri Jun 04, 2021 11:54 am

New Scent:
Gluttony Gasses
Whenever Hearthling enters Overstuffed hunger level, leaves Overstuffed hunger level or consumes any food while Overstuffed, a scent Gluttony Gasses is produced.

  • Gluttony Gasses scent can be used to track Hearthling or its Hearthfire.
  • Gluttony Gasses scent has same duration as Odor of Trespassing.
  • Gluttony Gasses scent can not be used to summon offline Hearthling.
  • Gluttony Gasses scent can not be used to craft a Nidbane Fetter.
As with any other foul scent, each time Gluttony Gasses are produced, it does 1 SHP damage to the perpetrator.
(So, basically, reaching and leaving Overstuffed hunger level deals 2 points of damage.)


Additional side option: Each time Gluttony Gasses are produced, it does 1 HHP damage to the perpetrator and can be lethal OR gives Hearthling something that starts with "w" and ends with "ound".
(So, basically, it becomes possible to feast till Hearthling literally pops.)

Possible uses:
  • Since scents act as lasting remnants of some specific activity, Gluttony Gasses might mark the occurence of some GG session of one of few Hearthlings (eg, Bonfire feast has occured, and you weren't invited, seek the participants and suggest amendments to such a behavior).
  • Getting 1 SHP damage might give a clue to a newborn Hearthling that their awareness of FEP and satiation system requires an improvement.
  • Dying from hunger beggar cannot ask for food indefeintely, as scent implemented signifies their hunger has been quenched for time.
  • Despite staying undiscovered is popular lifesaving goal, this unpunishable scent can be left with intention in civilized public place with purpose of perpetrator being discovered, like trespassing (but trespassing usually happen at certain entrance spots).

abt79 wrote:Would not a wound attached directly to overconsumption of food make more sense in this context?

While such wounds has been suggested earlier, like Nausea here, this is specifically suggestion of non-criminal-activity scent.

ps. This is not "poo" idea.

*food horns*
Last edited by Vantri on Sun Jun 06, 2021 11:35 am, edited 5 times in total.
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Re: Idea: Scent: Gasses of Gluttony

Postby Sevenless » Fri Jun 04, 2021 12:00 pm

I feel bad for the noobs. No one except someone completely ignorant of the FEP system or a throwaway character enters overstuffed.
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Re: Idea: Scent: Gasses of Gluttony

Postby shubla » Fri Jun 04, 2021 12:28 pm

But why? Is gluttony a crime? I don't think that we live in christian times!
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Re: Idea: Scent: Gasses of Gluttony

Postby ogey » Fri Jun 04, 2021 12:53 pm

Are you suggesting farts?
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Re: Idea: Scent: Gasses of Gluttony

Postby abt79 » Sat Jun 05, 2021 6:22 am

Most foods are tied to (house-bound) industry, from the humble fire pit to endless rows of cheeseracks. Players who know shit about shit also mostly only ever eat food in any significant quantity off a table. Therefore most eating is done in one’s own base.

What use would a crime scent be if it is dropped inside the perpetrator’s home? Would not a wound attached directly to overconsumption of food, perhaps “Hiccups” or “Gout” or something of that sort, make more sense in this context?
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Re: Idea: Scent: Gasses of Gluttony

Postby WowGain » Sat Jun 05, 2021 12:56 pm

-1 fart fetish trash go away
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Re: Idea: Scent: Gasses of Gluttony

Postby DDDsDD999 » Sun Jun 06, 2021 7:18 am

Vantri wrote:ps. This is not "poo" idea.

Why not?
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