Idea: Scent: Wildlife Wound

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Idea: Scent: Wildlife Wound

Postby Vantri » Sun Jun 06, 2021 12:32 pm

New non-criminal-activity Scent:
Wildlife Wound (WW in short)
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Whenever wild beast of nature meets it's demise by hand/weapon/projectile of Hearthling, a scent of Wildlife Wound is produced.

  • Wildlife Wound scent can be used to track Hearthling or its Hearthfire.
  • Wildlife Wound scent has duration of 3 ingame days.
  • Wildlife Wound scent can not be used to summon offline Hearthling or to craft a Nidbane Fetter.
Goals:
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  • Sweat-producing activity should leave a remembrance, at least short-lived.
  • Discourage hearthlings from having scent tracking on at all time.
  • Decrease the percentage of heinous scents among total amount of scents generated.
  • Unlawful poacher hunting game in forbidden forest, abide the laws, ye scoundrel.
  • Natural born predator emerged from caves into hearthlands. What a wonderful addition to local community!

*nature' s unwritten laws*
Last edited by Vantri on Mon Jun 07, 2021 12:02 pm, edited 1 time in total.
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Re: Idea: Scent: Wildlife Wound

Postby Sevenless » Sun Jun 06, 2021 12:57 pm

Why hello yes, it is I random raider who wants to be able to track anyone outside of their base in every random zone I walk into. How do you do?
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Re: Idea: Scent: Wildlife Wound

Postby ULGMsean » Sun Jun 06, 2021 1:13 pm

I always have my tracking toggled on so I could see any criminal activities in my area and with this idea, I can imagine the amount of scents that would appear in my screen. (this includes the other threads you have suggested).

-1, and also you could have combined all post into one whole scent idea.
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Re: Idea: Scent: Wildlife Wound

Postby kmarad » Sun Jun 06, 2021 1:41 pm

Hunters aren't pvp fighters per se.
They use the minimal armor to equip survival gilded stuff.
Treating them as outlaws, and having them being hunt by pvp fighters, sounds terrible.
Plus it is not rare to see hunting activity already. Like animal blood, or abandoned carcasses. That is enough to scout for hunters imho.
Also then what ? fishing should be a criminal act as well ? what about destroying the flora and fauna by raiding beehives ?

Something I'd like to see though would be the ability to track footprints.
Maybe a magic, or idk, that when used successfully could work like prospecting, telling you something like "there are human / lynx / bear / ... tracks here, they seem to be 1h old, and leading NE"...
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Re: Idea: Scent: Wildlife Wound

Postby stya » Sun Jun 06, 2021 6:22 pm

Scents for everything!

Bad idea -1
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Re: Idea: Scent: Wildlife Wound

Postby mulamishne » Sun Jun 06, 2021 7:37 pm

This is one of the ideas I love as a player, but hate as someone who cares about the game.

I love it because I WILL use it to track you down and kill you.

I hate it because it's pointless and it's gonna be used to bully noobs and that's about it. There's no reason for this.
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Re: Idea: Scent: Wildlife Wound

Postby Massa » Sun Jun 06, 2021 7:42 pm

Scents are for crimes and tracking people engaged in actions offensive and harmful to other players.

Not for eating too much, chopping down a literal tree, picking ants or engaging in vital, 100% necessary mechanics like hunting.
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Re: Idea: Scent: Wildlife Wound

Postby WowGain » Mon Jun 07, 2021 1:09 pm

this is garbage and so was your last fart fetish suggestion
-1 stop posting in C&I
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Re: Idea: Scent: Wildlife Wound

Postby terechgracz » Tue Jun 08, 2021 9:41 am

It's great addition to make tracking noobs easier and give stealth some purpose.
+1
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