Hi, I'm pretty new to this game but I've been reading some forum posts about siege and I would like to brainstorm some sort of solution.
So some people like to siege and dominate. People also don't like for their village and characters to get destroyed. So there has to be both an incentive for the siege and for the village/characters not to be destroyed. There's already the fun incentive for the winning siege, but there isn't an incentive to spare the village/characters after you got in.
Why not be able to thrall villages/characters?
So the first mechanism that comes to mind is some sort of leaderboard system. Lets say there's a victory totem. If you or your village raises a victory totem, a 1 month countdown starts. at the end of that countdown, you win some sort of prize. If another village raises a victory totem as well, that countdown is either paused or it is paused/reset. You now have two competitors who have to dominate one another in order to win.
Lets say one of these village is successful over the other. The winning party should be able to interact with the losing villages totem or their victory totem to be able to thrall/capture their village, which should send some sort of politics window to the Lawmaker/ village members that gives them an option to be subordinate to the winning faction and whoever doesn't wish this could be able to back out. This will then place them in second place on the leaderboard to whatever the prize may be, should the superordinate win. That way, there is still incentive to play the game as a subordinate since they can still win if their superordinate wins, and it also increases the superordinates chance of winning by having more manpower.
This could also lead to a third situation; surrender. Right now there is no possibility of surrendering in this game. Its either win or complete destruction. You could negotiate a surrender in which you become the besieging party's subordinate without the need to have to waste resources, if you know you would lose.
I think something of this caliber could allow for a lot of interesting gameplay dynamics, more vibrant politics, and increased player retention.
Opinions? Thoughts? Criticisms?