Make KITO 40% HHP damage, and conc static HHP

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Make KITO 40% HHP damage, and conc static HHP

Postby SnuggleSnail » Wed Jun 09, 2021 5:01 pm

Whenever I'm attacking somebody I completely outclass I don't use non-weapon moves at all because they do lower HHP damage, so using them would make the enemy less likely to die. Whenever anybody is fighting somebody even vaguely competent they're basically forced to use KITO, meaning their chip damage is less effective, which contributes at least a bit to fighters dying less than regular plebs. The exact same argument was used for weapons not having variable HHP damage in world 11, and you guys seemed receptive to it.

Similarly, HHP damage always rounding down disproportionately makes lower stated/lower AC people, or people who have NFI what they're doing more likely to die relative to fighters. In a fight a lot of people's damage will be rounded down 25% HHP KITO chip. If somebody is trying to kill a pleb it will just be 2 or so cleaves for 40/60%. Making it round better by giving people a hidden HHP decimal or something could be cool.

I also feel like concussion should be a static 10%, which would realistically result in less people dying since the numbers line up RN so that you have to be e x t r e m e l y unlucky to die to non Mrage cleaves from full HHP under normal circumstances. I think static conc damage would be good regardless of changes to counteract it making death less likely, but I would personally prefer base weapon HHP damage be 50%, and Mrage weapon damage be 60% or 65% so that fighters are a bit more likely to die when they fuck up badly. It's kinda silly that I'm more spooked by potentially disconnecting, or fighting trolls than being chased by 20 Mrage chads.
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: Make KITO 40% HHP damage, and conc static HHP

Postby Ardennesss » Wed Jun 09, 2021 11:17 pm

For those who might find it entertaining, snail died shortly after making this post.
User avatar
Ardennesss
 
Posts: 1149
Joined: Sun Oct 06, 2013 4:22 pm

Re: Make KITO 40% HHP damage, and conc static HHP

Postby Archiplex » Thu Jun 10, 2021 1:12 am

how about don't make any micro changes to combat at all until the next inevitable combat rework
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1353
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Make KITO 40% HHP damage, and conc static HHP

Postby SnuggleSnail » Thu Jun 10, 2021 1:14 am

Image

ye, I died to a bugged cleave that did 100% of my MHP instead of 40% xd I wouldn't have died there if things were working as intended

TBH, I think the game would be more interesting if it would be normal to die when you fuck up that bad tho...
"We specialize in permadeath and forum drama." -man who removed death and deletes every drama thread
http://www.seatribe.se/
User avatar
SnuggleSnail
 
Posts: 3036
Joined: Sat Oct 12, 2013 4:04 pm

Re: Make KITO 40% HHP damage, and conc static HHP

Postby Sevenless » Thu Jun 10, 2021 1:28 am

SnuggleSnail wrote:TBH, I think the game would be more interesting if it would be normal to die when you fuck up that bad tho...


We been there though, people just fought a lot less. Any mechanic that encourages frequent fights becomes an AFK fest as the strongest side camps it and everyone else just doesn't do anything about it. Hermit hunters had a blast though.

Condolences against the bug death. That sucks.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Make KITO 40% HHP damage, and conc static HHP

Postby Zampfeo » Thu Jun 10, 2021 7:30 pm

Sevenless wrote:Any mechanic that encourages frequent fights becomes an AFK fest as the strongest side camps it and everyone else just doesn't do anything about it.


This is sort of mutually exclusive to death mechanics, though. People avoid fights regardless. Factions are usually the only ones participating in real fights and that's more because of boredom than anything else. I think we could have both harsher death mechanics and more fights if there was anything worth fighting over. The attempts so far (thingwalls most recently) have been a terrible attempt at this.
User avatar
Zampfeo
 
Posts: 651
Joined: Sun Apr 25, 2010 8:30 pm
Location: USA

Re: Make KITO 40% HHP damage, and conc static HHP

Postby maze » Thu Jun 10, 2021 8:51 pm

combat needs to be reworked, death needs to be reworked, wound needs to be reworked, armor needs to be reworked....everything needs to be reworked. :(
WARNING! MY ENGISH SUCKS.
game ideas
User avatar
maze
 
Posts: 2634
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Meta [Bot] and 229 guests