All I want is a farming survey that stacks crops into stockpiles
The tech is already there, we know it works with land surveys and dirt.
jorb wrote:Ideally the game should play itself.
ricky wrote:All I want is a farming survey that stacks crops into stockpiles
The tech is already there, we know it works with land surveys and dirt.
loftar wrote:razfen wrote:Players want to optimize their farming timings, as harvesting and replanting as soon as the fields are ripe results in the least amount of growing time wasted. When the crops are ripe and not harvested, they don't generate crops.
Perhaps this isn't documented well enough, but that hasn't been true for a long while. When they are ripe and not harvested, they keep on accumulating "growing time", which will be subtracted from the next generation of crops. Up to three RL days of non-harvested growing time can be accumulated with no loss whatsoever (up to a RL week with some loss), so there's no need to austitically watch your fields and harvest them the second they grow up.
loftar wrote:razfen wrote:Players want to optimize their farming timings, as harvesting and replanting as soon as the fields are ripe results in the least amount of growing time wasted. When the crops are ripe and not harvested, they don't generate crops.
Perhaps this isn't documented well enough, but that hasn't been true for a long while. When they are ripe and not harvested, they keep on accumulating "growing time", which will be subtracted from the next generation of crops. Up to three RL days of non-harvested growing time can be accumulated with no loss whatsoever (up to a RL week with some loss), so there's no need to austitically watch your fields and harvest them the second they grow up.
DDDsDD999 wrote:Doesn't change the fact that the best way to grow farm quality is replant a small amount in short intervals (bots). Though I guess farm quality doesn't actually matter anyway since you can just forage WWWs if you're behind. So whatever.
Sevenless wrote:DDDsDD999 wrote:Doesn't change the fact that the best way to grow farm quality is replant a small amount in short intervals (bots). Though I guess farm quality doesn't actually matter anyway since you can just forage WWWs if you're behind. So whatever.
Quality gain is related to generations. Each time a plant matures, you have a chance to gain quality. If you harvest 3 times a week, it doesn't matter if it's 2 days, 3 days (1 day boost accumulated), 1 day between harvests, it's still 3 harvests in 6 days. All you have to do is make sure you don't overshoot the accumulation time. That system doesn't work great with turnips/carrots, but everything else it's fine with because their growth period is long enough.
The other complaints I would have about quality grind gets nullified by quality max nodes. If you're playing longterm and you know your crops are going to cap out around 200ish, the pressure to force grind that as quickly as possible just isn't there. Also the WWWs like you mentioned.
Overall I'm ok with this current system mostly because of how the cap works with it. But I'm not sure how the long world community at large feels about having crop caps tbh.
ricky wrote:All I want is a farming survey that stacks crops into stockpiles
The tech is already there, we know it works with land surveys and dirt.
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