Well quality

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Well quality

Postby shubla » Thu Jun 24, 2021 1:21 pm

Wells should have quality and water quality should take the well q into account, providing access to high Q water.
I think its very logical that well built well will give better and cleaner water from the depths.

Alternatively it could affect on the speed that well is used.
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Re: Well quality

Postby Fostik » Thu Jun 24, 2021 3:00 pm

Makes dig deeper efforts worthless.
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Re: Well quality

Postby Mashadar » Thu Jun 24, 2021 3:07 pm

A well wouldn't increase water quality, but it can decrease it by pollution etc. So a softcap would make sense logically speaking, but from a game design and balance perspective, there is little reason for adding it.

Increasing draw speed, sure, that is fine.
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Re: Well quality

Postby shubla » Thu Jun 24, 2021 3:17 pm

Fostik wrote:Makes dig deeper efforts worthless.

Yeah, but what is point of digging deeper when basically no one else than 2 factions with realm xp and xp bots in the whole world can do it more than 2 times.
Dig deeper is not very good mechanic.
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Re: Well quality

Postby Sevenless » Thu Jun 24, 2021 3:51 pm

shubla wrote:
Fostik wrote:Makes dig deeper efforts worthless.

Yeah, but what is point of digging deeper when basically no one else than 2 factions with realm xp and xp bots in the whole world can do it more than 2 times.
Dig deeper is not very good mechanic.


I can earn 2-5k XP per hour questing with only 150cha. Cha is actually one of the most accessible stats, with no notable powerfoods from troll/cachalot/etc and lots of good foods that are just annoying to make (clambake anyone?). 80k is only 16-24 hours of work by that metric, less if I pushed my cha higher. But why would I put that effort in when factions make their wells public, and have claimed the best location as a starting point? It'd be the same thing as now, just with different water qualities. Factions would still have the best wells, if they were public everyone would just go to those. If it was "you can drop a well anywhere" the faction wells would be in their base and everyone else would now have relatively lower Q water.

For the record though, I despise the realms ability to give XP. Nullifies that entire mechanic, but only for the big boys. That's dumb when it's used to restrict things as it is in the current game.
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Re: Well quality

Postby MagicManICT » Thu Jun 24, 2021 4:24 pm

Fostik wrote:Makes dig deeper efforts worthless.

IF this were implemented, why would it? It'd be an additive process letting water quality go even higher unless something was done to limit the use of Dig Deeper.

Sevenless wrote:For the record though, I despise the realms ability to give XP. Nullifies that entire mechanic, but only for the big boys. That's dumb when it's used to restrict things as it is in the current game.

When it was used to make great quality water (see w10), it was considered a good thing. Right now, it's a young world, and some factions would rather "keep it in the family" rather than sharing the love with the world.
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Re: Well quality

Postby Zentetsuken » Thu Jun 24, 2021 4:58 pm

of all the obnoxious and purposefully bad suggestions made by you shubla, I have to say I actually agree with this

There really seems to be no point in cockblocking water quality anymore when the entire game is just an endless quality grind and all other material nodes are useless now

that being said, I don't know if well quality is the way to go, that might have it going too high too fast

Even ancient cultures had means of purifying water, thereby "increasing the quality," by boiling it with herbs or treating it with sand and metal and shit

I think that water in general could be reworked now, so that all base water is considered unpure and maybe it just has a chance to stunt its own quality in any recipe or workplace and we should be able to further purify it and raise its quality through crucible boiling and distilling
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Re: Well quality

Postby SavageFox » Thu Jun 24, 2021 7:05 pm

I don't like this idea cuz it makes early game suck
also I don't want to have to make a new well everytime I get higher quality material
this world I got a quality 40 well using garbage materials right at the beginning of the game for me it's not the best but it's still decent
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Re: Well quality

Postby DDDsDD999 » Thu Jun 24, 2021 8:21 pm

MagicManICT wrote:
Fostik wrote:Makes dig deeper efforts worthless.

IF this were implemented, why would it? It'd be an additive process letting water quality go even higher unless something was done to limit the use of Dig Deeper.

Because any time you dig a well it would just get invalidated by increasing tree/string quality. Instead of digging one well deeper over time you'd just rebuild a well and dig it a few times every insert time period until you get tired of doing it.

Imo this fits with how every other natural resource gets invalidated really quickly so I'm fine with it. Also getting to guarantee a decent well inside your village sounds great, having to fill up a knarr with barrels from some well continents away is cancer if you're unlucky. But remove dig deeper if this gets added.
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