Sevenless wrote:
2) Systems exist for that already. Basically the entire point of the PvP system is to give players an ingame method for settling "disputes". Hardcoded mechanical limitations are very prone to bug abuse and unpreventable griefing. PvP griefing at least, in theory, you can do something about.
I see, that makes sense. I was a little to hasty with mechanic changes, new things introduce new bugs. Perhaps if fighting system was improved it wouldn't be as problematic as it is now.
Sevenless wrote:
3) Defining what a "raider" is isn't an easy task. You don't have to join a realm if there's a reason that makes it bad as a PvPer. Most pvpers live in established villages with other accounts doing crafting and mining. If a system caused enough trouble, fighter characters would just forego the realm bonus mechanic and there'd be more focus on building up secondary accounts (worth noting, many of these "other" accounts are also pve players who live with the pvpers). But that's not how the realm system works right now anyway, signing up doesn't give you extra gameplay privileges. If it makes you feel better, pvpers don't like realms right now. Most of the people who like realms are the PvE players, but mainly due to the social and buff aspects as opposed to interacting with its mechanics.
Noted. Since buffs almost entirely affect PvE and industry it is understandable that generally PvE-only players enjoy them most, especially if they provide in the markets. I wish more experienced players expressed themselves on this subforum, so it would be even more clear of the opinions and the state of the world.
Though changes since last world improved the system, at least by a little.
Thank you for your insights.
MadNomad wrote:Ceigo wrote:2. Make a limitation of how many villages can be placed in a province (and perhaps increase amount of provinces a bit)
and what would that improve?

By enforcing people to interact more if they intend to play in groups.
My theory is that groups of player should earn the privilege to form a village by extinguishing rival groups (getting the right for village for themselves). Though it would require working pvp mechanics.
But as Sevenless noted, hardcoded limitations can prove even worse, so it's best to leave things as they are now, even if uneventful.