Ruins and Decay

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Ruins and Decay

Postby Barbamaus » Mon Jul 26, 2021 11:23 pm

Right now the world is about 4 months old and it's already filled with abandoned places. Some of these places have been abandoned for several weeks or months even, and yet you can still find them there.
Those without a claim have lost anything of value, since the houses and containers decayed. So while they're useless to scavenging players, you can still find structures like ovens or kilns, and more annoyingly PAVING.

Ruins can be fun to explore when they still have houses and stuff inside, and some people even take them over as a new base. But the amount of ruins currently present makes the game look bad.
A new player running around right now would think the game is abandoned, even though the world is not very old!
To give you an example, in the area I'm exploring right now there's about 20 villages. Of those, 2 are active (growing crops), a few I can't really tell but have active claims, but the majority are abandoned with decayed claims. I haven't met a single player in weeks.

If the area was wilderness, I would just think it's an unsettled place and it would feel fine. But seeing all the remains of so many villages makes it really feel like the world is over a year old or, if I was a new player, the game abandoned.

In conclusion, once claims/villages no longer have authority, I believe everything should decay completely in about a week or two tops. That includes paved stone.

On a side note: dead crops (from winter) should decay too. Maybe leave them there for winter and spring, and then have them decay in summer?
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Re: Ruins and Decay

Postby ULGMsean » Tue Jul 27, 2021 9:58 am

Barbamaus wrote:In conclusion, once claims/villages no longer have authority, I believe everything should decay completely in about a week or two tops. That includes paved stone.


Too short tbh, also I'd rather have a lot of ruins in the area. New players may even reclaim those ruins and build it up from it's former glory if they want too.

Barbamaus wrote:On a side note: dead crops (from winter) should decay too. Maybe leave them there for winter and spring, and then have them decay in summer?


But this one is +1, crops should also have decay.
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Re: Ruins and Decay

Postby Barbamaus » Tue Jul 27, 2021 12:50 pm

ULGMsean wrote:
Barbamaus wrote:In conclusion, once claims/villages no longer have authority, I believe everything should decay completely in about a week or two tops. That includes paved stone.


Too short tbh, also I'd rather have a lot of ruins in the area. New players may even reclaim those ruins and build it up from it's former glory if they want too.


Sure it would be nice if they did, but most of the time those ruins remain unclaimed for the whole duration of the world. Fixing up ruins requires more effort than building anew, especially given you'll have to replace any gate with your own (since nobody ever leaves master keys laying around).

I think two weeks is plenty of time. Keep in mind that this would only apply to those places that have already lost authority. There would still be plenty more that will replace them over time.
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Re: Ruins and Decay

Postby SavageFox » Wed Jul 28, 2021 11:07 am

hell no I love archaeology I honestly think it should be slowed down especially on containers
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Re: Ruins and Decay

Postby Semja » Wed Jul 28, 2021 11:18 am

Decaying crops would be a great thing, I hate it to find dead lq poppies in random places in the middle of the forest where anyone thought felt years ago that it would be a good spot to make a little opium-plantage and forgot about it ;D"

I think 2 weeks would be a little bit too fast, but yes, it is awfully long time that it takes to decay pavings... there are some dudes beneath our village who started 2 months ago to build a village and stopped it... but there is still more than half of pavings remaining.
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Re: Ruins and Decay

Postby MadNomad » Wed Jul 28, 2021 3:06 pm

SavageFox wrote:hell no I love archaeology I honestly think it should be slowed down especially on containers


this
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Re: Ruins and Decay

Postby Barbamaus » Wed Jul 28, 2021 9:33 pm

SavageFox wrote:hell no I love archaeology I honestly think it should be slowed down especially on containers

The closest thing to archaeology we have right now is getting random stuff when you dig soil. And that wouldn't change.

Containers are already slow enough, but paving and some built stuff still takes too long. Slower than that it would be like back before decay was a thing: an even bigger mess of abandoned places, which makes the game horrible.
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Re: Ruins and Decay

Postby jorb » Wed Jul 28, 2021 10:00 pm

Crops do decay. I think the rule is that they do not survive a second winter.
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Re: Ruins and Decay

Postby Sephiron » Wed Jul 28, 2021 11:26 pm

Barbamaus wrote:Right now the world is about 4 months old and it's already filled with abandoned places. Some of these places have been abandoned for several weeks or months even, and yet you can still find them there.
Those without a claim have lost anything of value, since the houses and containers decayed. So while they're useless to scavenging players, you can still find structures like ovens or kilns, and more annoyingly PAVING.

Ruins can be fun to explore when they still have houses and stuff inside, and some people even take them over as a new base. But the amount of ruins currently present makes the game look bad.
A new player running around right now would think the game is abandoned, even though the world is not very old!
To give you an example, in the area I'm exploring right now there's about 20 villages. Of those, 2 are active (growing crops), a few I can't really tell but have active claims, but the majority are abandoned with decayed claims. I haven't met a single player in weeks.

If the area was wilderness, I would just think it's an unsettled place and it would feel fine. But seeing all the remains of so many villages makes it really feel like the world is over a year old or, if I was a new player, the game abandoned.

In conclusion, once claims/villages no longer have authority, I believe everything should decay completely in about a week or two tops. That includes paved stone.

On a side note: dead crops (from winter) should decay too. Maybe leave them there for winter and spring, and then have them decay in summer?


Iunno man, I quite like seeing abandoned bases.

To give you an example, in the area I'm exploring right now there's about 20 villages. Of those, 2 are active (growing crops), a few I can't really tell but have active claims, but the majority are abandoned with decayed claims. I haven't met a single player in weeks.


I think you need to move, then. Where I'm at, there's probably 4 active villages close by and at least 20 active personal claims in the areas between. Can't hardly get any ancient roots to fix myself up because there are so many people no-lifing all the natural resources around here. Only found about 1 abandoned village and maybe 4 or 5 abandoned claims within reasonable travel distance
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