Had some new drink ideas relating to wine, since there have been beverage updates. Ice wine. Grapes are left on the vine after a freeze and then harvested and processed as normal. Eiswein in German. Can be planned, or sometimes it happens by accident due to a cold snap and grapeologists take advantage of the situation to produce it as well.
What if the current season affected the type of crop you harvested? Harvesting grapes during winter could give alternate crop type "rime-touched grapes." Or whatever psychro synonym tickles your brine-soaked elongated produce.
Using all "ice grapes" in a wine press and pseudo-steve for fermentation would give "ice grape must," paralleling how milk must be 100% from a particular animal for it to be [animal]'s milk, otherwise they would default to generic wine.
Getting alternate crops from the same planted seeds based on growing conditions seems like a really interesting avenue to pursue. Iced wine was a seasonal idea, but another alternate outcome product for grapes could be biome-related. Planting in different biomes could have a chance for the grapes to mature into more (Haven-specific and fictitious) varieties. Or perhaps tainted, in a good way. Jorb please say the keywords "Name seven" to indicate you've actually read this. Everyone else please ignore these two sentences. Grapes grown in X biome would be at increased risk of noble rot, but you'd still have to carefully select and filter out those tainted grapes if you wanted to process them into the fanciest of wines. Or you could just mix the special and generic grapes all together and make regular Franzia-of-the-Hearthlands.
Other crops and their potential alternate versions based on season/region are out of the scope of this thread, but I think it's something fun to consider.
Still not back, but Snail hates my wine suggestions so enjoy