combat UI bad

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combat UI bad

Postby SnuggleSnail » Tue Dec 21, 2021 5:04 pm

I assume you guys don't wanna do work on the current system since you plan to entirely rework, but
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Why are there different names for offensive/defensive restores/openings? Seems needlessly complicated for no reason. Everybody just calls them red/blue/yellow/green. The UI should too

Also, the X damage on UA moves is kinda misleading. IMO it should either give the entire formula, or check your strength and give the actual max damage

Also, what the fuck is cooldown 50? If I don't know after years of interacting with this combat system it feels like meaningless information. Use real human seconds?

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Why do these have microscopic bars instead of numbers? The difference between getting 20/20 cleaved or 30/30 cleaved is very significant, and even if you give me a minute to think about it I probably can't tell the difference.

Also, why is there a picture of some random bullshit with a red background for every style? Everybody's private client just uses a stylized or solid color. At very least the backgrounds should represent the correct color, or the image have a shader.

Also, why is this image for ants? It's nearly the most important thing on the screen.

Also, why is it attached to my character instead of anchored to the screen? Nobody wants the entire UI to move with the camera.

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Why is this basically covering your character? This information should only be relevant for 20 minutes while you're learning your keyboards, and afterwards only exists to remind you which deck you're currently in. This is some of the most valuable realestate on the screen, and will cover the people about to stab you to death


Here's an example of our combat UI. It doesn't move with the camera. You might want the deck to be slightly more prominent for extremely new players to understand, but not literally covering your character like it is now. Bottom of the screen attached to the chatbox, maybe
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Should prolly actually ask some new players / people who don't know combat what elements of the UI mean and iterate if ppl consistently misunderstand something
Last edited by SnuggleSnail on Tue Dec 21, 2021 5:18 pm, edited 1 time in total.
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Re: combat UI bad

Postby wonder-ass » Tue Dec 21, 2021 5:16 pm

the combat system rn is pretty close to balanced tbh there is really no need to rework it. just make the UI more retard friendly. maybe add an animal that opens you but doesn't actually do damage to you so it's like an early combat practice for the nabs.
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Re: combat UI bad

Postby pawnchito » Tue Dec 21, 2021 5:23 pm

Sensible suggestions to make combat UI better and more intuitive.
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Re: combat UI bad

Postby SnuggleSnail » Tue Dec 21, 2021 5:36 pm

Also, it's retarded there's no vanilla drinking keybind. It's the single most important combat feature, like, probably more important than being able to see your character.

Also, targeting/aggroing is practically impossible with the aggro adventure menu thingy. Every real client has aggro in proximity to cursor, and nearest to the player gob. I would call these absolutely mandatory for even basic PVP. I also don't think it should stop you from moving since you can fix that with client features, but that's rly minor and kindof off topic
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Re: combat UI bad

Postby pawnchito » Tue Dec 21, 2021 6:22 pm

No snuggle the vAniLLa clieNt cAnt aDD sucH thIngs because thEre will nevEr Be a conSensUs of wHat things should be AddeD FrOM CuSTom cLIentS! /s
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Re: combat UI bad

Postby vatas » Tue Dec 21, 2021 6:55 pm

Reminder that many people's initial reaction, when someone aggroes them for the first time, is to try clicking the combat cards with a mouse.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: combat UI bad

Postby Nightdawg » Tue Dec 21, 2021 7:36 pm

sometimes I feel Oppressed and Cornered
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Re: combat UI bad

Postby Pommfritz » Tue Dec 21, 2021 10:31 pm

Please someone fix this shit already :cry:
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Re: combat UI bad

Postby Betelgeuse1284 » Wed Dec 22, 2021 12:18 am

Good suggestions!
I'd pay attention to them because they represent the real expirience of active users and show fair logic in ui design space
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Re: combat UI bad

Postby jordancoles » Wed Dec 22, 2021 9:24 am

vatas wrote:Reminder that many people's initial reaction, when someone aggroes them for the first time, is to try clicking the combat cards with a mouse.

I did this on day 1 since that's how it worked in legacy
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