
Why are there different names for offensive/defensive restores/openings? Seems needlessly complicated for no reason. Everybody just calls them red/blue/yellow/green. The UI should too
Also, the X damage on UA moves is kinda misleading. IMO it should either give the entire formula, or check your strength and give the actual max damage
Also, what the fuck is cooldown 50? If I don't know after years of interacting with this combat system it feels like meaningless information. Use real human seconds?

Why do these have microscopic bars instead of numbers? The difference between getting 20/20 cleaved or 30/30 cleaved is very significant, and even if you give me a minute to think about it I probably can't tell the difference.
Also, why is there a picture of some random bullshit with a red background for every style? Everybody's private client just uses a stylized or solid color. At very least the backgrounds should represent the correct color, or the image have a shader.
Also, why is this image for ants? It's nearly the most important thing on the screen.
Also, why is it attached to my character instead of anchored to the screen? Nobody wants the entire UI to move with the camera.

Why is this basically covering your character? This information should only be relevant for 20 minutes while you're learning your keyboards, and afterwards only exists to remind you which deck you're currently in. This is some of the most valuable realestate on the screen, and will cover the people about to stab you to death
Here's an example of our combat UI. It doesn't move with the camera. You might want the deck to be slightly more prominent for extremely new players to understand, but not literally covering your character like it is now. Bottom of the screen attached to the chatbox, maybe

Should prolly actually ask some new players / people who don't know combat what elements of the UI mean and iterate if ppl consistently misunderstand something