More things should be as quest givers, what do you think?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

More things should be as quest givers, what do you think?

Postby donatas081294 » Tue Dec 21, 2021 6:30 pm

Like certain animals which don't attack or are hostile towards you. Like rats, toads, chicken and well all of non hostile animals which would sit in place and give you quest or you could track them down and rigth click to either catch or "talk" and if you kill one the quest giver would jump to another same breed of animal, but only wild animals not domesticated or maybe domesticated too, to attract people to their villages and realms to encourage trade and community. Would be fun no?
All of natural resources could also be a quests givers so people wouldn't abuse them and when they are empty/picked dry of their resource they would still have a purpose and that would be that they would give you a quest to complete.
Finally make dryads as quest givers too (which I guess fall under all of no aggresive animals).
Things like that, because all now we have a trees, trunks and rocks/boulders as quest givers and that's it I think and walking to them can be a chore and once some cunt destroys them it can be a pain or sometimes pressing a wrong button could lead to a quest giver which might ve even further away, so making quest givers way more fun and convenient especially those supper fast rabbits XD
I am aware devs are working on something regarding to quest givers, but would this suggestion be able to fall rigth in or is it something new entirely?
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Re: More things should be as quest givers, what do you think

Postby MagicManICT » Wed Dec 22, 2021 1:31 am

If animals can be made to be static objects rather than dynamically created, yes, I love the idea.
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Re: More things should be as quest givers, what do you think

Postby tadeo » Wed Dec 22, 2021 10:25 am

Probably this will be possible with object controled objects. Time will tell. For now server can t handle this kind of thing.
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Re: More things should be as quest givers, what do you think

Postby vatas » Wed Dec 22, 2021 1:05 pm

Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Re: More things should be as quest givers, what do you think

Postby DDDsDD999 » Wed Dec 22, 2021 2:12 pm

Would be funny trying to turn a quest into a rabbit that just keeps running away. Questing scum deserves pain.
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Re: More things should be as quest givers, what do you think

Postby donatas081294 » Wed Dec 22, 2021 10:25 pm

DDDsDD999 wrote:Would be funny trying to turn a quest into a rabbit that just keeps running away. Questing scum deserves pain.

Oh no good sir, once the rabbit becomes a quest giver it will sit there and wait for your return, looking down on you while you complete it's pesky desires and rewarding you of all kinds of things heck even a dead rabbit.
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Re: More things should be as quest givers, what do you think

Postby MagicManICT » Wed Dec 22, 2021 11:31 pm

donatas081294 wrote:
DDDsDD999 wrote:Would be funny trying to turn a quest into a rabbit that just keeps running away. Questing scum deserves pain.

Oh no good sir, once the rabbit becomes a quest giver it will sit there and wait for your return, looking down on you while you complete it's pesky desires and rewarding you of all kinds of things heck even a dead rabbit.

Oh no. It definitely needs to be animals on the run.
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