Animals should attack players with higher stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Animals should attack players with higher stats

Postby donatas081294 » Sun Dec 26, 2021 11:27 pm

What do you think about this?
Like for example if a weaker player is attacked by a stronger player and they are fleeing animals near by like boars and other hostile animals would attack the stronger player instead of the weaker one.
donatas081294
 
Posts: 158
Joined: Sun Feb 02, 2014 3:33 pm

Re: Animals should attack players with higher stats

Postby Nightdawg » Mon Dec 27, 2021 12:53 am

... some people literally aggro foxes or deer to fuel their bloodlust when chasing someone. And they used to aggro other animals when the game had that bullshit 50k stats crap world aka World 10.

If you run into a bear or a pack of wolves when being chased, it's your fault and you should get punished for it, the same way you get punished when you run into a huge ass cliff or get stuck somewhere.

"If I swim in the middle of the ocean while being chased by a player with higher stats, it should be them that take the drowning damage, not me."
See how stupid that sounds?

Just pick speedbuffs and keep drinking, you literally can't be caught unless YOU screw something up.
User avatar
Nightdawg
 
Posts: 2253
Joined: Fri Feb 28, 2020 12:31 am

Re: Animals should attack players with higher stats

Postby VDZ » Mon Dec 27, 2021 8:59 pm

To add to Nightdawg's objections, this is just asking for people to spawn naked alts to aggro animals to then transfer the aggro to griefing targets. (In old MMOs this was a genuine griefing tactic called 'dropping': Aggro monsters and run into a portal to teleport elsewhere, and all of the monsters immediately attack anyone near the portal instead.)
User avatar
VDZ
 
Posts: 2681
Joined: Sun Jul 17, 2011 2:27 am

Re: Animals should attack players with higher stats

Postby Sevenless » Tue Dec 28, 2021 3:51 pm

I think a solution to this issue (weak+strong player, weak player gets attacked when he doesn't want to tank) could be a simple taunt ability so that players can encourage and/or force NPCs (CHARISMA USE ANYONE?!?!?! EH? EHHHHHHH?) to attack them as opposed to someone else. I can think of many desperate fights in mines/dungeons where it's a race to DPS before the target player gets KOed since we lack meaningful tank taunting options.

I don't know that it's the end of the world for pvp to change this. Other than being able to steal people's bloodlust foxes XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7610
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Animals should attack players with higher stats

Postby Nightdawg » Tue Dec 28, 2021 4:39 pm

Animals/Mobs/NPCs prioritise the one who has their hitbox closest to their own.

In pvp, we'd taunt animals off eachother non-stop to fuel our bloodlust, if we were able to.

In mines/dungeons, you can just get in front as close as possible and they should switch to you.
Image

I don't think taunting would fit too well in hnh with the current combat system. When a miner gets ambushed by 50 slimes, the problem isn't "not having a nearby fighter be able to taunt" as much as it is "why the fuck do 50 slimes spawn on the miner" in the first place.
User avatar
Nightdawg
 
Posts: 2253
Joined: Fri Feb 28, 2020 12:31 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 212 guests