Small Fixes
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Increased "Bronze Sword" armor penetration from 7.5 to 12.5.
Increased "Hirdsman's Sword" armor penetration from 5 to 12.5.
Its kind of dumb that the current PvP meta is using Shield Up + a Hirdsmans Sword, then mindlessly holding down the quick barrage and occasionally sting key.
There's very little counter to something that gives you the best of all worlds
- 250% block weight from shield up vs. 100% for chin up or 75% if using bloodlust.
- No cooldown penalty vs. 125% for B12 attacks.
- Attacks like quick barrage and Sting that use melee (sword) damage vs. B12s having to rely primarily on unarmed combat attacks, and the very occasional cleave (that has a huge base cooldown * 125% from b12 penalty)
- 12.5% armor penetration currently on swords vs. 10% on B12s.
Numbers and stats aside, how swords currently work along with shield up is really dumb, and simplifying PvP in this game to "brainlessly hold down quick barrage, occasionally sting and win" is facebook-cookie clicker game levels of bad. At the very least using a B12 requires putting yourself at risk, using maneuvers that lower your defensive weight and having to plan out your attacks and decisions accordingly to exploit brief periods of time where you can catch someone with their pants down and land a big cleave, while avoiding making a bad mistake that puts you into danger.
PvP next world is going to be braindead and boring under current mechanics, and the full effects of this update haven't manifested yet because most people already built their characters around UA/B12s this world.
Alternatively if swords are made to be powerful, then shield up should accordingly receive heavy nerfs so at the very least you can fight back against a sword user without losing half your HP bar to consistent unavoidable chip damage.