Please fix damage value in weapon tooltip

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Please fix damage value in weapon tooltip

Postby noindyfikator » Wed Jan 05, 2022 8:02 am

In a nut shell
Damage in weapon tooltip doesn't have meaningful value.

Test - damage vs opponent without armor (1000 str), cleave at 99 blue opening.
Bronze sword: 698
Hirdsman: 779

Hirdsman sword QL: 150, damage: 445
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Bronze sword QL: 245, damage: 445
Image

They look similar, but.. bronze sword deal way less dmg because of damage formula:
Image

It's way better to use hirdsman even tho damage in tooltip is equal to bronze sword.
Image
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Re: Please fix damage value in weapon tooltip

Postby Nightdawg » Wed Jan 05, 2022 8:42 am

The damage numbers *seem* wrong probably because the damage is displayed by using the in game time, so you have to divide by 3.29, spin around in circles 5 times, restart your computer, disconnect from the server when loftar's DNS memes you, chain-crash 4+ times because you have an nVidia GPU, turn your screen off and then back on, let your silkmoths die, hunt a turkey, have a glass of wine, stuff turkey, put turkey in oven, find a meat thermometer, bake for 4 hours, take the oven out of the turkey cause loftar messed a lil bit of code so it's backwards, set the table, grab some salt so you're at 300% hunger, AND FINALLY, after this non-tedious process, figure out the formula is broken cause this shit never gets tested lmaoo goteem.
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