by Sevenless » Sat Jan 08, 2022 11:11 pm
I'd say completely the opposite. One time input for infinite (cheap) healing that completely over-rides the current other forms of first aid is powerful enough. The only thing "controlling" alchemy healing is the variable wound time healing. Giving away ingredients also means no one will ever trade elixirs ever, because all your hard work gets stolen instantly.
I would like to see alchemy re-worked though. As it is right now, feels closer to herbalism. Finding properties in nature and using what you find.