Idea / Genuine Question About REALM BUFFS

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Idea / Genuine Question About REALM BUFFS

Postby Zentetsuken » Fri Jan 14, 2022 2:59 pm

Just looking for opinions here, I don't know if such a system would easily be abused or if big realm villages would appreciate it and genuinely use it for what it is.

Concept - realm buffs get changed to have both a negative and a positive and adhere to a theme similar to legacy sliders

Example - Crop growth increased 10% / Grievous damage reduced 10%
alternatively - Grievous damage increased 10% / Crop growth decreased 10%


The idea would aim to potentially split up the mega realm villages and potentially force their industry and fighters to split up, or attempt to find a balance?
Realms that aim to keep markets or that would strive to be largely peaceful would likely aim to debuff PVP interactions and increase industry.

additional ideas -

Something similar to all the old sliders could be implemented in to this, maybe not in their exact form, but here is a link for people who maybe don't know what they are or can't remember
Old Personal Belief System
Maybe peaceful realm buffs could even increase object hitpoints, increase siege timers, and do all manners of reducing PVP type interactions

Also, maybe "Martial" realm buffs could increase their relative industries? Like crafted weapons and boat quality increases would be martial buffs?
Martial realms could also aim to mitigate other things that PVPers find annoying, or inconvenient, like maybe they could even blanket reduce cooldowns, remove or lessen redhanded, etc.

I assume this sort of system would force a lot of bigger villages to be moving shit around a lot more, moving people around, resources for crafting, and so on
Maybe that's too annoying but maybe it's also a fair price to pay to have a space that can be developed in a way that makes PVP more enjoyable??
On the flip side it would give noobies and carebears a space that would potentially offer more protection


Would people be in to this? Is it actually good for both fighters and peaceful farmers? Any thoughts?
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Re: Idea / Genuine Question About REALM BUFFS

Postby vatas » Fri Jan 14, 2022 3:51 pm

This could work, but since the buff/debuff would be bound to provinces, they should be heavily reworked instead of being directly ported from Personal Beliefs.

Example - Crop growth increased 10% / Grievous damage reduced 10%

If these modifiers were applied to everything/everyone in certain province, people living in that province would probably consider both to be buffs, and the opposite effect would be both debuffs.
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Re: Idea / Genuine Question About REALM BUFFS

Postby SnuggleSnail » Fri Jan 14, 2022 3:56 pm

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Re: Idea / Genuine Question About REALM BUFFS

Postby strpk0 » Fri Jan 14, 2022 4:42 pm

dare to be
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Re: Idea / Genuine Question About REALM BUFFS

Postby Audiosmurf » Fri Jan 14, 2022 5:05 pm

Being able to project a realm over carebears and purposefully stack specific debuffs on them in a way that they can't interact with seems shitty.
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Re: Idea / Genuine Question About REALM BUFFS

Postby Zentetsuken » Fri Jan 14, 2022 5:10 pm

Audiosmurf wrote:Being able to project a realm over carebears and purposefully stack specific debuffs on them in a way that they can't interact with seems shitty.


Yeah, this is like the 1 thing I could think of that would be shitty, which is why I am asking the question

I ASSUME that a large faction would want both a peaceful AND martial realm at their disposal, so attacking the other might be a later game thing similar to how torturing noobs is a later game thing already

So it might not change anything in that respect

Also, the act of claiming and fighting for territory could certainly be tweaked to accommodate this change and the realm buffs could certainly reflect these things too
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