If a palisade/stick fence gate is not under a claim, let me pick the lock. Doesn't have to be easy, but it seems like if a palisade has decayed and disappeared around a gate (or started to), that the gate's lock might have decayed too since it no longer has that magical claim magic.
-There are gameplay risk (scent) differences for vandalism (smashing) and theft (picking) and this provides choice -There are LP investment differences for vandalism and theft, this allows layers -There's a pick lock skill and a lock creation, and I wish there were more things I could lock and pick