Balance suggestions for crime

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Balance suggestions for crime

Postby Ferinex » Sun Jan 16, 2022 1:37 am

Increase the difference between the difficulty associated with vandalism and theft. I.e. a world in which structures can remain unwalled should be possible, which would make theft more likely. Constructing a building which is not walled, but which is locked, should be a feasible way to play that game, with the risk of destruction being much much less than the risk of theft. Someone may pick your lock, get in, and steal some valuables, and it should require some good amount of effort especially if you use a good lock, but currently I would reckon that the level of effort to simply destroy the building is not significantly greater than the amount of effort that would go into picking the lock and thieving, assuming someone were to leave a building unwalled.
i guess they never miss huh
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Re: Balance suggestions for crime

Postby SnuggleSnail » Sun Jan 16, 2022 1:43 am

disgusting spruce cap *spits*
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Re: Balance suggestions for crime

Postby vatas » Sun Jan 16, 2022 5:57 am

Just build a Palisade...
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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