just came back some weeks ago and I have to say the game feels always better and better ... the client is improved a lot too ( we miss inspect materials for logs and cave walls, once you acquired those

So isn't the right time for some Fairy Dust here and there?!
What we should address first of all to me is the Game World/Map:
- it's too flat and boring ... biomes variaty is improved a bit, but walking around it's always the same scenario .. hard to be surprised in there.
- Cliffs needs badly a rework
- We need a better rapresentation of the height ( as said in the streaming, no clue how much time demanding would be...)
I know the map is generated by a software ... well, don't we have any margin of improvements? Minecraft map was actually not that bad ( not to talk about CubeWorld) ... some glitches here and there but kinda interesting.
So what about differentiate a bit more the game world, giving at exploration some more value ... and fascination?
Here and there some hints:
- Better looking rivers with stones and such ( maybe long time mentioned waterfalls?):


- Better forest organitation, more of the same trees forming the forests and sticking togethere ( trying to keep the gameplay kinda balanced) ..... and requiring you to travel more to discover all the trees ....


- More swamps types:

- More variety through the World map in the end! You got the idea.
- Definately better mountains = see > better rappresentation of the height .... hopefully not in ten years, Idk.
Ideas and suggestions on how to improve the overall world map and how to differentiate it through provinces and such are appreciated.
Cheers