Fairy Dust & Game World

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fairy Dust & Game World

Postby sMartins » Fri Jan 28, 2022 4:28 pm

Hello there,

just came back some weeks ago and I have to say the game feels always better and better ... the client is improved a lot too ( we miss inspect materials for logs and cave walls, once you acquired those ;) ).

So isn't the right time for some Fairy Dust here and there?!

What we should address first of all to me is the Game World/Map:

- it's too flat and boring ... biomes variaty is improved a bit, but walking around it's always the same scenario .. hard to be surprised in there.
- Cliffs needs badly a rework
- We need a better rapresentation of the height ( as said in the streaming, no clue how much time demanding would be...)

I know the map is generated by a software ... well, don't we have any margin of improvements? Minecraft map was actually not that bad ( not to talk about CubeWorld) ... some glitches here and there but kinda interesting.

So what about differentiate a bit more the game world, giving at exploration some more value ... and fascination?

Here and there some hints:

- Better looking rivers with stones and such ( maybe long time mentioned waterfalls?):
Image
Image
- Better forest organitation, more of the same trees forming the forests and sticking togethere ( trying to keep the gameplay kinda balanced) ..... and requiring you to travel more to discover all the trees ....
Image
Image
- More swamps types:
Image
Image
Image
- More variety through the World map in the end! You got the idea.
- Definately better mountains = see > better rappresentation of the height .... hopefully not in ten years, Idk.

Ideas and suggestions on how to improve the overall world map and how to differentiate it through provinces and such are appreciated.

Cheers
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3049
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Fairy Dust & Game World

Postby MadNomad » Sat Jan 29, 2022 11:31 pm

sMartins wrote:it's too flat


perfect for building a perfect base
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Fairy Dust & Game World

Postby sMartins » Tue Feb 01, 2022 5:58 pm

I forgot Mine Levels:

- Add height to mine levels too ... giving a feeling of going down and down. (probably all of this, after > better implementation of height, I guess).
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3049
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Fairy Dust & Game World

Postby sMartins » Sun Feb 06, 2022 7:39 pm

How to create 3d terrain with Google Maps and Blender!

https://youtu.be/Mj7Z1P2hUWk

Maybe could be useful?! No clue.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3049
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Yandex [Bot] and 229 guests