Credo progression points instead of quests

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Credo progression points instead of quests

Postby shubla » Thu Feb 10, 2022 2:42 pm

I think that each credo progression should be changed to points instead of quests.
For example, instead of 10 quests you would have to gain 10 points.
You could gain points by completing quests, first quest each day would give you 5 points, second 3, third 2, and the rest just 1.

This way you could still grind all credos really fast if you want to. But you'd have chances to get credos even if you only played few hours a day, albeit slower.

There are many ways to implement the same idea, like some boost that charges over time (like hunger?) or such.
Core idea being:
The gain from time used in game shouldn't be linear.

Because if its too easy, then people who play a lot will get bored fast as they've completed everything. But if everything is made time consuming to get, then casual players will never get anything nice.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Credo progression points instead of quests

Postby sMartins » Thu Feb 10, 2022 4:16 pm

shubla wrote:The gain from time used in game shouldn't be linear


You're right!

What happened in here, lot of good suggestions recently, I Hope J&L are Reading.

Btw not talking about you Shubla, your ideas are ALWAYS great! 8-)
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
sMartins
 
Posts: 3049
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Credo progression points instead of quests

Postby vatas » Thu Feb 17, 2022 1:54 pm

vatas wrote:How I would rework gaining of Credos:

*Progress meter from 0 to 1000
*You gain current level bonuses at 200, 400, 600 and 800 and at 1000 the credo finishes
*Amount of progress points gained from completing quests modified by the amount of completed Credos
*When starting a Credo or completing a quest on it, you are presented with multiple quests to choose from
*Quests will grant varying amounts of progress points and one of them (generally easier than rest) will give 0 (it is there to essentially re-roll without losing progress)
*Option to burn progress points to re-roll still there, maybe even free re-roll on week cooldown and increased penalty for if you repeatedly abandon


To integrate this manifesto with OP idea and Blizzard's "normal/rest instead of exhaustion/normal" -psychological trick, you could, once every 24 RL hours, gain a charge to use on quest to give double the points when completed. You could store 3 charges.
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Credo progression points instead of quests

Postby NickSaggy » Fri Feb 18, 2022 2:43 pm

This is very straight foward. Brilliant work here!
NickSaggy
 
Posts: 2
Joined: Tue Feb 01, 2022 8:20 pm

Re: Credo progression points instead of quests

Postby MadNomad » Sat Apr 02, 2022 4:04 pm

yes, credos are too time consuming
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Credo progression points instead of quests

Postby vatas » Wed Aug 02, 2023 8:36 am

Image
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele

Re: Credo progression points instead of quests

Postby jock » Wed Aug 02, 2023 12:13 pm

Image

I actually think credos should consume items and experience rather than quest directly. These should then become modular in design with targeted and specialized buffs you can choose for each credo.

This then gives us:

- a recurring sink for player experience(scaling inside each credo)
- A Sink for goods that as the game world ages will get more accessible for catching up.
-an easily expandable system with at any point you can update single modules or add new ones.
- Individualised identities for players to specialise their credos of choice.

Modular design can still have the requirement of x number of buffs in x credo to unlock other credos but it opens up the volume of buffs and directions players can go and enables them to scale those buffs to the stage of the game. E.g. 5%, 10%....50% fish quality from caught fish.
jock
 
Posts: 701
Joined: Thu Mar 08, 2012 7:27 am

Re: Credo progression points instead of quests

Postby vatas » Fri Aug 11, 2023 7:11 am

jock wrote:These should then become modular in design with targeted and specialized buffs you can choose for each credo.

Image
Haven and Hearth Wiki (Maintained by volunteers - test/verify when practical. Forum thread

Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)

Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
User avatar
vatas
 
Posts: 4911
Joined: Fri Apr 05, 2013 8:34 am
Location: Suomi Finland Perkele


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Semrush [Bot] and 244 guests