- Ore presence and its type are super uneven: some level are literally without ores, or some regions are flooded by nodes of the same ore types.
- It feels deeper levels (like 7-9) have very flat distribution of qualities of stones and ores. In the areas I mine its 200-300. And its is not within a minimap - across tens of minimaps.
Because the current scheme that was used to generate mines show little benefit going beyond level 6-7. It might be my shitty luck, but if other observer similar I think the ore generation scheme should be adjusted in the next world.
Suggestions:
* Would it be possible to improve ore spread across layers and add more variability in ore qualities.
* Could qualities for different metal ores having different relation to mine depth? For example, make iron ores base q increase with depth, copper max qualities stay around middle levels (say 5-7), and tin q are the best at 3-6. Something like that.