How to destroy the world?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

How to destroy the world?

Postby axus » Sat Mar 12, 2022 1:55 pm

It might be cool if all the people wanting to destroy the world could fight to get their wish.

Add a ritual that can be performed by a kingdom with most of the world captured, requiring a construction at 16 villages in Thingwalls sufficiently distant from each other. When one is constructed, add some sort of notice like the falling star. If other people want to disrupt the ritual, they can destroy one of the villages before it completes. But it seems like a lot of people would log back in to make sure it happens.
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Re: How to destroy the world?

Postby strpk0 » Sat Mar 12, 2022 7:45 pm

Relying on an obnoxious mechanic like realms for this seems like a mistake, specially late into a world where nobody can be bothered to log in every few hours to build challenges that will never go contested.

I feel like this idea works better without realms.
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Re: How to destroy the world?

Postby mulamishne » Sat Mar 12, 2022 8:00 pm

If you wanted to actually destroy the world and make it unplayable, go mine every ore tile in the game.
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Re: How to destroy the world?

Postby TheServant » Sat Mar 12, 2022 8:08 pm

Tribal Wars have something like this.. if i recall corretly the world ends when a faction controls over 80% map/villages for a period kinda or less 14 days.. i know hnh isn't like this but i think it would be interesting.

Factions fight against each other trying to win the world/season (reward could be sub tokens, cosmetics, achievements, something lasting so people would be interested in winning) while we have neutral players living apart from it. We could have resources valuable for big factions which neutrals could gather but would mainly be a waste of time for high level characters to invest time trying to gather them. Similar to Tibia, there is resources needed for war (x resource gives protection against death damage, but it drops from weak mobs that give little experience, and are not worth the time invested by stronger players to gather them, so they buy). War between factions would be good for economy, they would avoid killing neutral players (neutral can provide resources, a valuable trade partner and upseting them could make them join the enemy) and avoid extremely fast progress due to constant conflict between enemies.

Of course this require a bit of control over mechanics which may not be j&l wish... but i guess it would be good for online numbers.
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Re: How to destroy the world?

Postby Liss12 » Sun Mar 13, 2022 6:10 am

Since most of the progression in competitive H&H is a race down the minehole, the end of the world might be tied to it. lets say if one powerful fraction dug too far down it their search of best ore like level 13-17 of the mine they unearthe world eating serpent and it is game over for everybody. Should be timegated so nobody can dig this far for at least half of the year no matter how much they rush it.
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Re: How to destroy the world?

Postby ctopolon4 » Sun Mar 13, 2022 7:08 am

how about to put world end altar somewhere at lvl9, and to reset the world you have to put every ingame item on it and your body as always, after you start anyone can track it and stop you and start from scratch whenever he want... and put some tokens on it to ask DEVs to generate a new map
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Re: How to destroy the world?

Postby SnuggleSnail » Sun Mar 13, 2022 10:43 am

What if we just use pseudo-randomness to decide everything important?
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Re: How to destroy the world?

Postby Mr_Bober » Sun Mar 13, 2022 6:08 pm

I think we should kind of go the opposite way... instead of having players do something to end the world, it should have a "death date" and people should do things to add days to it.

For example:
The world has X days from the start.
Every time a player gains Experience, a very small amount of time is added to the world (maybe a % based on the XP gained), making every single player contributing passively to the length of the world by simply playing it.
Add an "active" way to add days: something expensive, only major factions can work on... not sure what, maybe something linked to realms or sacrificing very rare items or something...

If enough people play, the world just keeps gaining enough days passively to constantly extend its life. When population goes down, the remaining players have a choice to slowly run out of days, or actively work to gain more days and keep the world up. If population goes too far down, or remaining players don't work towards extending the world, it will eventually run out of time and reset.

They should figure out a good balance between the X starting days, the % gained passively, and the % gained actively (and what exactly that would require), so that it's not impossible to gain days later on, but also a small group (or worse, bots) can't just keep the world running forever.
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Re: How to destroy the world?

Postby axus » Sun Mar 13, 2022 6:50 pm

If we took a poll I bet >50% of people who played this world would like a reset. I'd vote no but it's cool if players can fight about the outcome. My goal here is to give a reason to play for those who want a reset. But also some way for those who don't to also play for a different result.
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