ropes...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

ropes...

Postby MadNomad » Tue Mar 15, 2022 2:56 pm

shouldn't go into toolbelt without manually placing it

it is annoying when you shift click a lot of ropes from a stockpile, and not only it fills your inventory, but also makes one rope go into your toolbelt so you can not switch from 2 tsacks to one 2-handed tool without opening the toolbelt and withdrawing the rope

should have been mentioned and done long time ago
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Re: ropes...

Postby kaysaari » Tue Mar 15, 2022 3:43 pm

I mean, it's very mildly annoying but it's also not that hard to just take it back out
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Re: ropes...

Postby Nightdawg » Tue Mar 15, 2022 3:51 pm

Do they also get taken out from the belt when you're building something that requires ropes? That was stupid too (or still is?)
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Re: ropes...

Postby vatas » Tue Mar 15, 2022 9:12 pm

Maybe you should need to right-click rope to turn it into a separate thing that is used for leashing and unlike normal rope, goes to toolbelt? Could turn it back too?
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Re: ropes...

Postby pawnchito » Wed Mar 16, 2022 5:06 am

kaysaari wrote:I mean, it's very mildly annoying but it's also not that hard to just take it back out


this man has never accidently used a 7q rope for a high level anything before.

vatas wrote:Maybe you should need to right-click rope to turn it into a separate thing that is used for leashing and unlike normal rope, goes to toolbelt? Could turn it back too?


Something like this would rock.
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